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Forums - Nintendo Discussion - Motion controls making a comeback?

Nearly every major Switch game this year features motion controls of some sort, from ARMS, (possibly the most overtly motion-centric high profile release since 2011) to Zelda, to Mario Odyssey, to Splatoon 2. Even the Switch port of Skyrim features them prominently.

While these are optional in almost all cases, as someone who really enjoys motion controls, I'm pretty thrilled to see them making a comeback of sorts, it makes me more interested in the Switch as a platform. 

With the improvements in technology since the Wii era, I feel like there's a lot of potential left in motion control, and I would love to see the Switch explore and fulfill this potential.

What do you guys reckon, could motion be seeing a renaissance on the Switch?



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In conjunction with VR, i'm all for it but i doubt it



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Motion controllers never really left as you still had to use the wiimote for the Wii U. I see it as they went to the background during generation 8 but are back full swing in generation 9.



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I don't mind them as long as it's practical (like with AHMSU). I don't want to shake my arms like I'm having a seizure to do what could be accomplished with a simple button press.



I hope so. The Joycons(and particularly their use in ARMS) were what made me decide the Switch wouldn't be another Wii U, and that was a very good feeling indeed.



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wombat123 said:
I don't mind them as long as it's practical (like with AHMSU). I don't want to shake my arms like I'm having a seizure to do what could be accomplished with a simple button press.

I don't think I've seen a major Switch game so far where you have to wave your arms around excessively. Zelda and Splatoon use the gyro to optionally assist with aiming, Odyssey seems to use simple flicks like Mario Galaxy which are again optional, and Skyrim also seems to require only mild movements which will likely also be optional.



I'm with you Curl :)

Love motion aiming in Splatoon and BotW. ARMS looks like fun too, and motion controls in Skyrim might cause me to double dip.

That said, some developers are bound to cut corners and produce some lazy, broken motion controls. Looking at you, Way of the Hado.



curl-6 said:

Nearly every major Switch game this year features motion controls of some sort, from ARMS, (possibly the most overtly motion-centric high profile release since 2011) to Zelda, to Mario Odyssey, to Splatoon 2. Even the Switch port of Skyrim features them prominently.

While these are optional in almost all cases, as someone who really enjoys motion controls, I'm pretty thrilled to see them making a comeback of sorts, it makes me more interested in the Switch as a platform. 

With the improvements in technology since the Wii era, I feel like there's a lot of potential left in motion control, and I would love to see the Switch explore and fulfill this potential.

What do you guys reckon, could motion be seeing a renaissance on the Switch?

... it's almost as if Nintendo is doing what Nintendo does and supporting all of their control schemes with their own games, and like pushing, if not mandating third parties support it in some ways as they have in the past with other consoles.



potato_hamster said:

... it's almost as if Nintendo is doing what Nintendo does and supporting all of their control schemes with their own games, and like pushing, if not mandating third parties support it in some ways as they have in the past with other consoles.

Honestly, other than motion controls and the use of touch screens in their portables and the Gamepad (which was the only case where their new control scheme was an out-and-out useless failure), what other control inputs has Nintendo pushed into their games and onto other developers?



Before we go crazy, lets realize 1,2 Switch is putting up Nintendo Land (in Japan) numbers, probably less actually and ARMS while a 120k opening is decent ... is a far bet from being the next Splatoon and even in ARMS more than half the people playing the Test Punch opted to use traditional controls instead of motion control.

There's a place for motion gaming, a minority of Switch games will use it heavily and VR will use it heavily, but it's never going to be the Wii/Kinect days again IMO.

It's a control option. Just as the analog stick is, d-pad, touch control, etc.