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Forums - Microsoft Discussion - Phil Spencer - "Why do you care about 60fps?"

This thread just shows again how console fans have been indoctrinated over decades and now don't even recognize choice as a concept anymore. It's always just do or die but the possibility to choose between two things is already too hard to grasp.



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vivster said:
This thread just shows again how console fans have been indoctrinated over decades and now don't even recognize choice as a concept anymore. It's always just do or die but the possibility to choose between two things is already too hard to grasp.

That goes both ways. PC gamers don't have much of a choice in whether to game on Windows or another operating system, since most games require Windows to play. PC games don't offer a choice between digital or physical. 

It would be nice to be able to choose between lower graphics settings, and higher FPS on consoles at least. I think Nioh did this, which was neat. 



One simple reason...60 fps is way harder to market than "true 4k".



vivster said:
This thread just shows again how console fans have been indoctrinated over decades and now don't even recognize choice as a concept anymore. It's always just do or die but the possibility to choose between two things is already too hard to grasp.

Well its like someone already sid. certain games benefit from higher fps, like fighting games or multyplayer in general so you need the best tools for your reaction time. But in many cases, like myne, we dont care about thuse games. I detest multyplayer games, fightnig, race sim, sports, first person view. All thouse are what see the most benefit of high frame rate, so I dont care for games to be 60fps cuz the games I llike dont need to be.

But I also dont see anymore reason to go with high resolution as I cant see anymore diference, whatever they choose I  just dont care.



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Personally I agree with him. I don't really care about 60fps. I do care about good frame pacing and minimal screen tearing.



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Signalstar said:
I feel bad for these executives. They get asked about so much stupid and trivial shit yet gamers can go ballistic over their answers. I would not have the temperament to be in that position.

For a premium console, I dont think the question was irrelevant though.



Errorist76 said:
One simple reason...60 fps is way harder to market than "true 4k".

In some cases true 4k wasnt delivered either, but moreso dynamic 4k. Assassins Creed uses checkerboarding on the XOX.



S.T.A.G.E. said:
Errorist76 said:
One simple reason...60 fps is way harder to market than "true 4k".

In some cases true 4k wasnt delivered either, but moreso dynamic 4k. Assassins Creed uses checkerboarding on the XOX.

 

I know, hence my quotation marks...forgot the /s I guess.



Dgc1808 said:
This is saddening. I have to sit pretty close to my tv to see the difference between 4k and 1080p. I normally don't sit as close as is required. I notice the choppiness of 30fps no matter where in the room I am.

Next gen.... with PS5 & XB2, they better not do any 8k this or that crap.

Just 4k60.



Imaginedvl said:

Medisti said:

60fps isn't just about smoothness of the picture. It means twice as many frames to recognize inputs every second, which makes the games more responsive (depending on your reaction times). There's a reason why fighting games made 60fps a standard.

As a game developper, let me tell you that what you just said is wrong (bold part) :)
You are mixing 2 things here, the rendering of your game and the game loop (where inputs can be captured or things can be moved in the game world, AI stuf etc)...

The game loop can (and usually runs) way faster than 60 fps and not every frame is going to be rendered; and even for a 30fps games...

So while you want to have a smooth framerate in any case for fighting games for instance, it will not affect the responsivness (for the input part). Now I give you that having a better framerate helps with the visual and it feels just way better at the end. You can actually even see that with other things in video games, one very good exemple are the objects that are out of screen or far away. You can sometime see some objects behind "refreshed" by the game loop only 10 times per seconds (Dragon Age Inquisition does that a lot and it is actually really weird some time)...

Regarding the OP: I think at the end I would prefer a lower res with higher fps. So I care about FPS yes :)

Except... It will due to frames being rendered twice as fast...

Assuming the developer isn't an idiot and has everything else in shape, the bottleneck then becomes the framerate. A faster framerate means that your actions are translated onto the screen just that much quicker. In 30fps, the amount of time your display will be sitting at a frame is 33 ms apart where as in 60fps, it is 16 ms apart. So when someone is moving their mouse for example, it will take at least 33 ms before they can see cursor move on the screen in 30fps where as in 60fps, it will take 16ms. So yes it does improve your input lag assuming everything else is up to snuff.

It is why framerate is so important in fighting games and other high responsive games and it's just better to have high framerate in general...



                  

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