Imaginedvl said:
As a game developper, let me tell you that what you just said is wrong (bold part) :) The game loop can (and usually runs) way faster than 60 fps and not every frame is going to be rendered; and even for a 30fps games... Regarding the OP: I think at the end I would prefer a lower res with higher fps. So I care about FPS yes :) |
Except... It will due to frames being rendered twice as fast...
Assuming the developer isn't an idiot and has everything else in shape, the bottleneck then becomes the framerate. A faster framerate means that your actions are translated onto the screen just that much quicker. In 30fps, the amount of time your display will be sitting at a frame is 33 ms apart where as in 60fps, it is 16 ms apart. So when someone is moving their mouse for example, it will take at least 33 ms before they can see cursor move on the screen in 30fps where as in 60fps, it will take 16ms. So yes it does improve your input lag assuming everything else is up to snuff.
It is why framerate is so important in fighting games and other high responsive games and it's just better to have high framerate in general...
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