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Forums - Nintendo Discussion - In what order should I play the Metroid games?

mZuzek said:
burninmylight said:

The Metroid fanbase is the most one of the most insular, intolerant, socially inept, circle-jerking groups in all of gaming. To the overwhelming majority of it, Super Metroid is Jesus, and nothing will ever compare. The original Metroid Prime is the only worthy successor, and the base is split on which of the two MP sequels is the second best Prime after that. One camp prefers MP2 because it is the most "Metroidy" of the three games in terms of gameplay while MP3 is the most linear, the other prefers MP3 because it opens up the worldbuilding, plot and NPC relationships a bit more, along with some cool Wiimote things that weren't available for the other two until the Prime Trilogy for Wii. I'm in the MP3 camp.

But getting back to Super Metroid. It's a masterpiece of a game, for sure. But just like with Citizen Kane, Sienfeld, The Simpsons and Super Mario Bros., if you weren't there for the dawn of it, then it's not going to blow your face off. Don't let anyone in this forum or anywhere else overhype the game to oblivion for you.

So the Metroid fanbase is one of the most insular, intolerant, socially inept, circle-jerking groups in all of gaming... because they have different tastes? Wow, that is truly a horrible thing to have.

As for Super Metroid, it really is Jesus, and no I wasn't there for the dawn of it, I played it for the first time in 2014 and it holds up so well it hardly felt like I was playing a 20-year old game at all.

I hope he never finds out about the Zelda or Fire Emblem fanbases if he thinks Metroid fans are intolerant of opinions. Probably go into shock as soon as he opens up a Skyward Sword or Fates related thread.



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Zero Mission, then the first Prime.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

Anyone know how long these games are on average?



Mystro-Sama said:
Anyone know how long these games are on average?

Hmm. Zero Mission is short, maybe 4-5 hours. All the Prime games are something between 8 to 12 hours. Super I'm not sure, I would say is longer than Zero Mission, around 6 hours. But you know, this is from my experience (though I used to be able to 100% Zero Mission in less than 4 hours).



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spemanig said:

Fusion is unavoidable and the worst offender of this, so play it last. For Samus Returns, it's another thing where I really don't trust the producer Sakamoto to just leave that game alone and try to preserve it, so you're likely better off playing the original. 

Yeah between Sakamoto's involvement and Mercury Stream developing, I suspect Samus Returns will turn out rather bad.

Thankfully, as its just a remake, it can be skipped in favour of the original.



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curl-6 said:
spemanig said:

Fusion is unavoidable and the worst offender of this, so play it last. For Samus Returns, it's another thing where I really don't trust the producer Sakamoto to just leave that game alone and try to preserve it, so you're likely better off playing the original. 

Yeah between Sakamoto's involvement and Mercury Stream developing, I suspect Samus Returns will turn rather bad.

Thankfully, as its just a remake, it can be skipped in favour of the original.

Did you see the tree-house stuff? The gameplay looks great -- an evolution of the 2D design even (360 degree aiming and a streamlined map interface.) I am not sure about the story stuff though, although from what we've seen at the treehouse -- the story was minimal. 



sc94597 said:
curl-6 said:

Yeah between Sakamoto's involvement and Mercury Stream developing, I suspect Samus Returns will turn rather bad.

Thankfully, as its just a remake, it can be skipped in favour of the original.

Did you see the tree-house stuff? The gameplay looks great -- an evolution of the 2D design even (360 degree aiming and a streamlined map interface.) I am not sure about the story stuff though, although from what we've seen at the treehouse -- the story was minimal. 

The first 30 or so minutes were very cinematic/cutscene heavy though, which is worrysome. I did like what I saw overall (the melee addition and 360 aiming changes a lot), but I do not want my Metroid to be cutscene heavy at all. Specially when one (or most) of the cutscenes are either "Look at this thing! Sure looks suspicious" when it's right in front of you (the first Chozo statue and the door thing), or just taking the controls off the player to show them a Metroid. We don't need a cutscene for that. 

Also, did anyone ever see the Treehouse jump and shoot at the same time? I tried to look for it, but never saw it. It would be really weird they took that out, but yeah.



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

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Slarvax said:
sc94597 said:

Did you see the tree-house stuff? The gameplay looks great -- an evolution of the 2D design even (360 degree aiming and a streamlined map interface.) I am not sure about the story stuff though, although from what we've seen at the treehouse -- the story was minimal. 

The first 30 or so minutes were very cinematic/cutscene heavy though, which is worrysome. I did like what I saw overall (the melee addition and 360 aiming changes a lot), but I do not want my Metroid to be cutscene heavy at all. Specially when one (or most) of the cutscenes are either "Look at this thing! Sure looks suspicious" when it's right in front of you (the first Chozo statue and the door thing), or just taking the controls off the player to show them a Metroid. We don't need a cutscene for that. 

Also, did anyone ever see the Treehouse jump and shoot at the same time? I tried to look for it, but never saw it. It would be really weird they took that out, but yeah.

The way you described the cutscenes is how they've been done since Super Metroid (remember how Super Metroid opens.) The concern spemanig was describing had to do with the monologue-based story that one found in Fusion (and then extremely so in Other M.) The way cutscenes are done here is no different from how they were done in the first two Prime games, and the original 2D game (albeit the latter had technological limitations.) They have control over Samus within a minute of starting the game in the treehouse. That is a good sign, and all of the cinematics follow the rule of "show, not tell." 



sc94597 said:
Slarvax said:

The first 30 or so minutes were very cinematic/cutscene heavy though, which is worrysome. I did like what I saw overall (the melee addition and 360 aiming changes a lot), but I do not want my Metroid to be cutscene heavy at all. Specially when one (or most) of the cutscenes are either "Look at this thing! Sure looks suspicious" when it's right in front of you (the first Chozo statue and the door thing), or just taking the controls off the player to show them a Metroid. We don't need a cutscene for that. 

Also, did anyone ever see the Treehouse jump and shoot at the same time? I tried to look for it, but never saw it. It would be really weird they took that out, but yeah.

The way you described the cutscenes is how they've been done since Super Metroid (remember how Super Metroid opens.) The concern spemanig was describing had to do with the monologue-based story that one found in Fusion (and then extremely so in Other M.) The way cutscenes are done here is no different from how they were done in the first two Prime games, and the original 2D game (albeit the latter had technological limitations.) They have control over Samus within a minute of starting the game in the treehouse. That is a good sign, and all of the cinematics follow the rule of "show, not tell." 

Not to get tangential, but Prime had a reason for the cutscenes in a way that 2D games do not. In the Prime games, you had no visual representation of Samus other than her arm canon, the morph ball, and the inside of her visor, so seeing cutscenes that established her form served an important function.

The 2D games never had this issue, so the cutscenes aren't needed. The only cutscenes in Super Metroid were in the begining and end, and their sole purpose was to establish premise, so again, they served a real functional purpose. Nothing else in Super ever needed cutscenes, so seeing them used so frequently here is indeed worrying. I agree with Slarvax 100%.

I don't think the game will be bad, though.



mZuzek said:
burninmylight said:

The Metroid fanbase is the most one of the most insular, intolerant, socially inept, circle-jerking groups in all of gaming. To the overwhelming majority of it, Super Metroid is Jesus, and nothing will ever compare. The original Metroid Prime is the only worthy successor, and the base is split on which of the two MP sequels is the second best Prime after that. One camp prefers MP2 because it is the most "Metroidy" of the three games in terms of gameplay while MP3 is the most linear, the other prefers MP3 because it opens up the worldbuilding, plot and NPC relationships a bit more, along with some cool Wiimote things that weren't available for the other two until the Prime Trilogy for Wii. I'm in the MP3 camp.

But getting back to Super Metroid. It's a masterpiece of a game, for sure. But just like with Citizen Kane, Sienfeld, The Simpsons and Super Mario Bros., if you weren't there for the dawn of it, then it's not going to blow your face off. Don't let anyone in this forum or anywhere else overhype the game to oblivion for you.

So the Metroid fanbase is one of the most insular, intolerant, socially inept, circle-jerking groups in all of gaming... because they have different tastes? Wow, that is truly a horrible thing to have.

As for Super Metroid, it really is Jesus, and no I wasn't there for the dawn of it, I played it for the first time in 2014 and it holds up so well it hardly felt like I was playing a 20-year old game at all.

Uh no... read that again, sir. I bolded the key parts for you.

And I never said Super Metroid doesn't hold up well. I played it back when it was the hot new thing two decades ago, and I played it again in 2013 or '14, where I actually sat down and finished the game all the way through. I remember the feeling it gave me way back then, and was constantly comparing it to my feelings on it years later. Like I said, it's a masterpiece, but I'm sick of people acting like it's the Highlander of the Metroid series and everything else is a distant second. Other Metroid games can very much be enjoyed just as much as Super, and *sit down before you read this* enjoyed more than Super as well. You can enjoy the Metroid series, lore and universe without ever having played Super, and guess what? I did just that for many years. And when I finally got around to playing it again, I enjoyed a well-crafted game that definitely felt 16-bit, with all the good and bad that comes with it. I'm not ready to worship at its altar; oh well, deal with it.

Also, it's ironically hilarious that you respond to a post about a fanbase being intolerant of people having different tastes after having said this:

mZuzek said:
Jumpin said:

I thought Metroid 2 looked awesome. My issue is the platform. I don't want to have to deal with 3DS anymore.

But Metroid 2 was really the only Metroid game I ever got much into, I played the first one a lot, but never got into any of the later games, especially the FPS Metroids.

You must have truly awful taste, then. Those are far and away the worst Metroid games outside of anything released this decade.

http://gamrconnect.vgchartz.com/post.php?id=8458571

Believe it or not mZuzek, you are one of my favorite members of this site, and I usually like your input. I hope that doesn't change.

mZuzek said:
Jumpin said:

Awful taste because I was a fan of the first two games? I would argue that at the time of their releases Metroid was the best console game available (challenged only by Super Mario Bros.), and Metroid 2 was the best handheld game available.

The same can certainly not be argued for any of the future Metroids.

You just can't be serious. Super Metroid and Metroid Prime were not only hailed as possibly the best console games around their time, they still are to this day. Saying there are numerous "top 100" lists without these games means nothing when there's also loads of these lists with them - if anything, I don't recall ever seeing Metroid 1 or 2 listed among these, in fact both these games aged so badly they ended up being the only Metroid games to be remade.

Of course I was already being a bit agressive from the start of this argument, but it's because it truly bothers me that someone would enjoy these dated entries and not the masterpieces that followed. So I'm just telling you to go back, and try these games again, because it's not even conceivable you wouldn't like them.

http://gamrconnect.vgchartz.com/post.php?id=8459842

....And shit like that isn't helping. Now I see why you took my post so personally. I'm not normally one to say something like this, but I think we've reached the point where this is appropriate: chill out and go get laid, dude.