sc94597 said:
The way you described the cutscenes is how they've been done since Super Metroid (remember how Super Metroid opens.) The concern spemanig was describing had to do with the monologue-based story that one found in Fusion (and then extremely so in Other M.) The way cutscenes are done here is no different from how they were done in the first two Prime games, and the original 2D game (albeit the latter had technological limitations.) They have control over Samus within a minute of starting the game in the treehouse. That is a good sign, and all of the cinematics follow the rule of "show, not tell." |
Not to get tangential, but Prime had a reason for the cutscenes in a way that 2D games do not. In the Prime games, you had no visual representation of Samus other than her arm canon, the morph ball, and the inside of her visor, so seeing cutscenes that established her form served an important function.
The 2D games never had this issue, so the cutscenes aren't needed. The only cutscenes in Super Metroid were in the begining and end, and their sole purpose was to establish premise, so again, they served a real functional purpose. Nothing else in Super ever needed cutscenes, so seeing them used so frequently here is indeed worrying. I agree with Slarvax 100%.
I don't think the game will be bad, though.