SvennoJ said:
iLikeEggs said: awful name, poor marketing, similarities to Wii (consumer confusion), lack of big-name AAA games, etc. I like the console, but it was a huge mess, and I am glad that the Switch is a massive massive improvement. I still don't know WTF Nintendo were thinking when designing the U. |
It seems they wanted to make the Switch, but it wasn't possible yet, so they went with a handheld for the livingroom...
|
I quite agree with it. I believe Nintendo already wanted to integrate home and portable systems but they couldn't so they made a "transition" console hoping the Wii brand was strong enough to sustain it for a few years.
As for why WiiU sales have been abysmal, I'd say the main reasoin was the complete dissonance between the console's core design/proposition, the branding and the game library.
If we assume the Wii key characteristics were intuitive controls, multiplayer and accessibility a Wii successor should have doubled down on those aspects. Instead, the WiiU offered an overcomplicated controller that could be used only by a single person and it was sold for an "exclusive" price. It's basically the opposite. On one hand the Wii was a console targeted to everyone, while the WiiU (despite the Wii brand) had the characteristics of a console targeted to experienced players. Lastly, the games were mostly Wii sequels targeted to everyone (NSMBU, Mario 3D World, Mario Kart, Donkey Kong, Wholly World) while very little was dedicated to experienced players.
So, on one hand for the former Wii audience the game library may have been potentially attractive but the game console was totally unattractive, on the other hand for experienced players the game library wasn't particulary attractive in the first place.
Add to that hardware limitations and too many overlaps with 3DS games.