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Forums - Sony Discussion - Digital, is it really worth the aggravation?

 

Digital or Physical

Physical for ever 77 68.75%
 
Ownership is overrated 35 31.25%
 
Total:112
SvennoJ said:
setsunatenshi said:

Well obviously it's not something illegal, but there needs to be some sort of limit in place. So the question is, why do your kids need to log in to your profile in order to play a game? Couldn't they have their own profile?

Otherwise you might as well share your profile between an entire family and friends and have a shared library.

Perhaps a good workaround would be an IP check and if the 2 consoles are connected have the same IP then it could recognize they are 2 "primary" consoles on the same household. Still it wouldn't be ok to have the same game playing on both consoles at the same time, but as long as the game being played was different it would be like having a physical disk in the tray.

They need to log into my profile as save games, including Minecraft worlds, are locked to profiles. To be able to play on our shared world they need to start Minecraft from my profile. Same with Terraria and Lego dimensions. Luckily I never played Skylanders with them and they started that on their own profile.

I'm not trying to play the same game on 2 consoles, 2 different games on the same profile. If the same profile logs in from the same IP, why not allow it? You can be logged into ps3 and ps4 at the same time. We never had this issue before when my kids played on the ps3 with me on the ps4.

Alright I see what you're saying, it seems to me like it's an issue with Minecraft, not a PSN account one. Why wouldn't they be able to join your gameworld on their profile?

I understand the sentiment, but the issue here has nothing to do with digital vs physical at all. You would literally feel the same issue with physical.

Also on a side conversation that sprung out, yeah I'm 100% digital on PC, PS4 and Vita, I will NEVER buy physical again. As far as I'm concerned Sony might as well make an SKU without optical drive, I'll buy that one.



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torok said:

That's why I always buy physical copies. They are mine, I can play whenever I want, resell, trade, borrow. I only get digital copies when they are heavily discounted (got Lego Marvel for 7 dollars). I refuse to pay the same for a copy that's naturally inferior since I can't do none of the above.

Captain_Yuri said:

The mighty Rol has Spoken.

I buy digital all the time on steam but one thing I never buy are games that are always online unless the game is multiplayer only. So I never had issues like this post ubisoft boycott.

If by some reason Valve goes out of business, you will lose all your games. Steam uses regular DRM checks even in offline mode. DRM is always garbage and brings zero benefits to consumers. It's the companies pushing a problem that's theirs (piracy) over the consumer. They screw the paying consumers because of pirates. If the aforementioned scenario happens, you, the guy who bought the game, will lose your products. As for the pirates? Well, their copies will still work, so they actually got a superior product with zero cost.

Well firstly, Valve says they will send out patches and what not to make sure the games don't rely on steam if something like that were to happen. Secondly, the drm on steam is optional and it is up to the developers on whether or not they want to use the DRM. There are many games on steam but granted are the minority which do not use steam drm but are still sold through steam. I do agree that DRM is nonsense tho.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Really I laugh when people talk about digital being the future, as in near future. We are decades away from digital even being close to taking over. This gen, the average for the big games has been ~30% digital. That's a good chunk, but that's hardly the kiss of death to physical. We'll probably slowly see a rise to ~40% next gen, maybe 50% the gen after. But until sales of digital are near 85%-90%, I doubt we'll see the death of physical. It's like people saying CDs were dead in the early '00s or DVDs/Blurays were dead when the PS3 launched. Some people just prefer physical media, no hassle with being online to watch/play. Which is part of the reason people got so pissed off about the XBO's original vision. Physical and digital will live beside each other for a while more.



thismeintiel said:
Really I laugh when people talk about digital being the future, as in near future. We are decades away from digital even being close to taking over. This gen, the average for the big games has been ~30% digital. That's a good chunk, but that's hardly the kiss of death to physical.

30% of the main games may be physical, but 100% of season passes and DLCs and pre-order bonuses and many of the smaller games are 100% digital. Even on most consoles, the total digital revenue will be already higher than the total physical revenue.

And if you look at the big picture and include the video game revenue of PC and mobile, digital ain't the future, it is the present.



setsunatenshi said:

Alright I see what you're saying, it seems to me like it's an issue with Minecraft, not a PSN account one. Why wouldn't they be able to join your gameworld on their profile?

I understand the sentiment, but the issue here has nothing to do with digital vs physical at all. You would literally feel the same issue with physical.

Also on a side conversation that sprung out, yeah I'm 100% digital on PC, PS4 and Vita, I will NEVER buy physical again. As far as I'm concerned Sony might as well make an SKU without optical drive, I'll buy that one.

They can join my world, but it can't be started without my profile. It simply doesn't show up under load game same with any other co-op game, even though we've worked on it together since the start.

It's a combination of digital and locking savegames to profiles. If I'm playing a physical game (offline) than it doesn't matter that they use my account on the base ps4. Yet I can't play a digital game if they need to access our shared save data which is locked to my account.

On the side, never going fully digital. Too many hoops and restrictions and nothing to love and hold!



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Conina said:
thismeintiel said:
Really I laugh when people talk about digital being the future, as in near future. We are decades away from digital even being close to taking over. This gen, the average for the big games has been ~30% digital. That's a good chunk, but that's hardly the kiss of death to physical.

30% of the main games may be physical, but 100% of season passes and DLCs and pre-order bonuses and many of the smaller games are 100% digital. Even on most consoles, the total digital revenue will be already higher than the total physical revenue.

And if you look at the big picture and include the video game revenue of PC and mobile, digital ain't the future, it is the present.

Unless you're like me and wait for Game of the Year Editions that have everything on the disc.  Still, I doubt companies look at it like that.  They are looking at how that game is originally bought, that even opens the gates to DLC.  And that is mostly through physical means.  That isn't going away anytime soon, regardless of how smart it makes people feel to think so.



thismeintiel said:

Unless you're like me and wait for Game of the Year Editions that have everything on the disc.  Still, I doubt companies look at it like that.  They are looking at how that game is originally bought, that even opens the gates to DLC.  And that is mostly through physical means.  That isn't going away anytime soon, regardless of how smart it makes people feel to think so.

  • You aren't the navel of the world
  • Not every good game gets a GOTY/Complete Edition
  • most GOTY/Complete Editions don't have all the extra content on the disc, you get a download code for the extra stuff


Nvm



Conina said:
thismeintiel said:

Unless you're like me and wait for Game of the Year Editions that have everything on the disc.  Still, I doubt companies look at it like that.  They are looking at how that game is originally bought, that even opens the gates to DLC.  And that is mostly through physical means.  That isn't going away anytime soon, regardless of how smart it makes people feel to think so.

  • You aren't the navel of the world
  • Not every good game gets a GOTY/Complete Edition
  • most GOTY/Complete Editions don't have all the extra content on the disc, you get a download code for the extra stuff

OK, so when do you think physical is going away?

Edit: And you also didn't address my main point.  "Still, I doubt companies look at it like that.  They are looking at how that game is originally bought, that even opens the gates to DLC.  And that is mostly through physical means."



Conina said:
thismeintiel said:
Really I laugh when people talk about digital being the future, as in near future. We are decades away from digital even being close to taking over. This gen, the average for the big games has been ~30% digital. That's a good chunk, but that's hardly the kiss of death to physical.

30% of the main games may be physical, but 100% of season passes and DLCs and pre-order bonuses and many of the smaller games are 100% digital. Even on most consoles, the total digital revenue will be already higher than the total physical revenue.

And if you look at the big picture and include the video game revenue of PC and mobile, digital ain't the future, it is the present.

That's kinda comparing apples and oranges. Sure lumping everything together it was 776 million pounds for physical software in 2016 vs 2.2 billion pounds for everything digital including mobile. http://www.mcvuk.com/news/read/era-2016-physical-games-revenue-down-16-4-year-on-year-but-digital-up-12-1/0177257

Yet when it comes to full game sales there's this prediction
http://www.gamesindustry.biz/articles/2016-06-08-digital-games-to-account-for-a-third-of-console-revenues-in-2020-pwc

Switch is bringing the cartridge back, games only keep growing in size. My internet certainly can't keep up with game sizes. It will be a while before it's even possible to go all digital for a lot of people.