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“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

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They certainly could release a higher resolution version in a year or two.



FunFan said:

With very minor tweaks. This probably has been mentioned before but, lets see it anyway...

 

The Patent:

The patent looks a lot like a mobile VR set. Seems like you just put the Switch tablet in it and watch the screen through special lenses that can only see half the screen each. Aside from the lenses, no special hardware is needed as the Switch tablet itself have the nessesary sensors and takes care of all the needed proccessing.

 

The Problem(s):

The Switch screen is limited to 720p. As the lenses can only see half the screen the resolution is pretty much halved. Except its worse. Much, much worse. Take a look:

As you can see in this high end mobile VR implementation, the images are warped and don't take the entirety of the screen. Screen space not used are pixels wasted. Besides if you look at the apertures, they seem smaller than the actual rendered image. Thats quite the stretch if you ask me.

 

The Solution:

The Patent.

+Plus+

1080p or better screen!

+Plus+

 

So um, just add a HD+ screen to the googles and send an HD+ signal from the Switch through its USB-C connector like with the dock. The screen on the Switch should be turned off and the googles can have extra batteries. Should also have a power connector too (duh). But full wireless could be a big advantage.

The googles would be more expensive than a Google cardboard because of the extra screen but the Switch have the sensors and takes care of the proccessing.

About the weight: The PS4 VR googles without cables weights 610g. The Switch tablet without Joycons weights 297g. The Switch VR googles can't weight more than 313g if it wants to be as confy as the PS4 VR.

Disclaimer: I'm not saying this is what Nintendo will do. Just a posible solution.

There is already a thread about this in hot topics so you might want to get this one closed and add your info there.



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Good luck playing VR in 1080p on a 400 gflops console.



Before the specs were revealed there was a possibility.

The only way Nintendo could add VR is if they make an upgraded Switch with no underclocking (non-mobile) or Nintendo has achieved something using parallax barrier tech from 3DS.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

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People use 720p phones with google cardboard type VR glasses its not ideal but is usable especially as it looks like the Switch won't be capable of running anything more than about wii graphics at 720p 60/70hz refresh rate going by what we are seeing so far. That's enough to do decent VR versions of Mario Galaxy, Zeld windwaker etc.

I've used 720p VR and enjoyed it. The lenses can be designed to give a slight blur and focus detail to the centre.

The market seems polarised now with Nintendo fans looking forward to it and others not interested in it at all. I'm not sure the mk1 Switch will sell that well and any VR system would be better introduced with a later Switch model.



Teeqoz said:
Good luck playing VR in 1080p on a 400 gflops console.

Works totally fine with Gear VR on a 35 Gigaflops smartphone. Actually, that device is even rockin' 2560x1440 pixels while playing Minecraft or Temple Run. So 400 Gigaflops is more than enough for some Nintendo goodness in VR.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

Interesting.
They could also actually use the switch screen too, if the other screen included is transparent. With 2 screens they can control focus points better (either using one screen, either using other, either using one to paralax other or using both) and could help to solve the sickness problem VR faces (due virtual focal point is different from focal point eyes are focusing)




OdinHades said:
Teeqoz said:
Good luck playing VR in 1080p on a 400 gflops console.

Works totally fine with Gear VR on a 35 Gigaflops smartphone. Actually, that device is even rockin' 2560x1440 pixels while playing Minecraft or Temple Run. So 400 Gigaflops is more than enough for some Nintendo goodness in VR.

I guess it depends strongly on what you consider "goodness".



Teeqoz said:
OdinHades said:

Works totally fine with Gear VR on a 35 Gigaflops smartphone. Actually, that device is even rockin' 2560x1440 pixels while playing Minecraft or Temple Run. So 400 Gigaflops is more than enough for some Nintendo goodness in VR.

I guess it depends strongly on what you consider "goodness".

Mario 64, OoT, Wind Waker, Metroid Prime, Mario Kart, F-Zero GX.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!