FunFan said:
With very minor tweaks. This probably has been mentioned before but, lets see it anyway...
The Patent:
The patent looks a lot like a mobile VR set. Seems like you just put the Switch tablet in it and watch the screen through special lenses that can only see half the screen each. Aside from the lenses, no special hardware is needed as the Switch tablet itself have the nessesary sensors and takes care of all the needed proccessing.
The Problem(s):
The Switch screen is limited to 720p. As the lenses can only see half the screen the resolution is pretty much halved. Except its worse. Much, much worse. Take a look:
As you can see in this high end mobile VR implementation, the images are warped and don't take the entirety of the screen. Screen space not used are pixels wasted. Besides if you look at the apertures, they seem smaller than the actual rendered image. Thats quite the stretch if you ask me.
The Solution:
The Patent.
+Plus+
1080p or better screen!
+Plus+
So um, just add a HD+ screen to the googles and send an HD+ signal from the Switch through its USB-C connector like with the dock. The screen on the Switch should be turned off and the googles can have extra batteries. Should also have a power connector too (duh). But full wireless could be a big advantage.
The googles would be more expensive than a Google cardboard because of the extra screen but the Switch have the sensors and takes care of the proccessing.
About the weight: The PS4 VR googles without cables weights 610g. The Switch tablet without Joycons weights 297g. The Switch VR googles can't weight more than 313g if it wants to be as confy as the PS4 VR.
Disclaimer: I'm not saying this is what Nintendo will do. Just a posible solution.
|