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Forums - Microsoft Discussion - Project Scorpio Official Thread: New Video On Forza

SuperBudgie1582 said:
So question...
If the Scorpio has no exclusives and I dont really care about 4k, is there a reason to upgrade from my launch Xbox One?

Depends what you want.

If a clean image is important to you and you hate aliasing, then Scorpio would be great for you with a 1080p screen. Aliasing is for many the most annoying thing in games if it comes to graphics.

Then it seems as if devs can maybe have different modes like performance/graphics/whatever if they want to. So maybe we will get 1080p games running with 30fps on XBO with 60fps on Scorpio with such a performance mode and/or you will maybe get higher graphical settings in general . Like a boost from medium to high settings. 

VR is also still a big question. 

But if you don't care much about any of that, I think your standard model will be enough for you. 

 

 



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shikamaru317 said:

Architectural improvements probably wasn't the best words to use there. I was referring to this paragraph of the article:

Good to hear that they will optimize it properly !



Goatseye said:
RJ_Sizzle said:
Well, in the end, it sounds like a good console in specs, and better than the Pro for sure. It was overhyped to death though with all the Zen/Vega rumors. I see what Phil Spencer meant now in saying that if you don't have a 4k TV, buying this console isn't a priority. Still, definitely for those Xbox guys that wanted a more powerful Xbox One at least.

I can see the very customized hardware making things more expensive production wise, but I still expect them to eat the cost and sell it at $399. Just to try and "catch up" so to speak. Mainly in the home market.

Originally Posted by Digital Foundry

With some PS4 Pro titles, we've been vocal in our criticisms of game modes locked to specific display types. If a title has a high resolution mode, 1080p display users should get super-sampling - something that doesn't always happen, even on Sony first party games. Part of Microsoft's commitment to the 1080p user is that super-sampling is mandated - if a Scorpio title runs at a higher resolution, it must downsample for full HD screens. Similarly, in-game frame-rates must be the same or faster than standard Xbox One titles. Hopefully we'll actually see smoother performance.

At the hardware level, Microsoft is confident in the quality of the scaler built into Scorpio's display processor. It's enhanced over the Xbox One S equivalent to "handle the bandwidth and quality requirements of 4K", using a high quality six-tap vertical and horizontal Lanczos filter. Compared to a native 1080p output on Xbox One, super-sampling is a great feature to have: anti-aliasing quality is second to none, the same texture filtering quality improves with more resolution (for a given screen area, the texture is sampled more) and art is richer owing to the use of more highly detailed texture assets.

Microsoft's insistence on 1080p supersampling is actually more inclusive than it sounds, and it's good news for users of all screens. There have been instances of PS4 Pro games with higher performance 1080p modes only accessible if the front-end is set to a full HD output - No Man's Sky and The Last Guardian are two examples of this. If your Pro's set to 4K instead, you might never even know that an alternative, higher performing mode exists. With Scorpio, all game modes - resolution, performance or otherwise - must be available to all users regardless of the display the console is attached to. This philosophy reflects a long-held Digital Foundry view, and hopefully PS4 Pro titles will also follow suit.

Gaf

Wow. MS is going to have better overall implementation for the Scorpio than Sony did with the Pro.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

mysteryman said:
Kerotan said:

I can honestly see either the regular pro or a new pro slim model being sold for $299 by the time scorpio launches.  If it's being sold for $449 or $499 it won't stand a chance.  

 

Microsoft need this to launch at $399. Not sure if that's possible. 

It's Microsoft. Loss-leading is their original mantra.

I thought the old MS was gone?! 



Scorpio is HDMI 2.1 .... and will support FreeSync!!!!  No more screen tearing.

Now we just need TV sellers to start makeing gameing TV's with HDR+FreeSync+4k.



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shikamaru317 said:
Captain_Yuri said:

I wouldn't get my hopes up there. It sounds more like a 485 with better Vram than a 1070

In sheer specs, yes, but thanks to console specific optimizations and the architectural improvements MS has made, Digital Foundry believes it will perform closer to a 1070 or Fury:

"From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware."

 

They tested Forza 6 Apex on PC (which is basically the same as the Scorpio tech demo they were shown) and found that it took a 1070 to hit 4K 60 FPS ultra settings on it like they were shown on Scorpio.

Yea but I don't think "optimizations" will matter to that degree. We have seen the same claims be made with the ps4 pro vs a 1060 yet in almost all games, the ps4 pro loses pretty handly to the 1060...

As for Forza 6 Apex... I can't exactly find many PC benchmarks for that and it's interesting they didn't choose Forza Horizon 3 since there are plenty of benchmarks for that. But if we use youtube... We can see a 480 be able to hit around 4k 60fps with ultra settings... Now there are of course many dips but again, the Scorpio is faster than a 480.

https://www.youtube.com/watch?v=GZcuw8Nwa5U

https://www.youtube.com/watch?v=j-G5X7VUy8w



                  

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shikamaru317 said:
KingofTrolls said:

What architectural improvements ? Fab proc ? I was sure it is Polaris ( just like PS4 pro )

Architectural improvements probably wasn't the best words to use there. I was referring to this paragraph of the article:

The bottom line is that Scorpio's six teraflops will almost certainly go a lot further than an equivalent PC part. I asked Microsoft about this specifically, and they raise a number of good arguments that make the case strongly. Firstly, that their shader compiler is far more efficient than PC equivalents (think of shaders as native GPU code). Secondly, addressing the hardware directly via their API and with access to console-specific GPU extensions again adds to the advantage of a fixed platform box. And finally, they point to their optimisation software - PIX (Performance Investigator for Xbox) - as a tool that provides the path to console-specific optimisations that PC simply cannot get.

Only Microsoft games like Sony exclusives might utilize the new console. Otherwise it is basically game with higher res. Probably 50% more pixels than PS4P. It will be intresting to see the difference between chekerboard and Scorpio res differences.



 

5drew00 said:
Switch will win 2017 console war.

It will be 2006 $250 Wii vs $500/ $600 PS3 and $400 Xbox 360 again.

Did they discontinue the PS4 Slim?

Man the delusions of some people, the $199 Black friday bundles are gonna smash it.



Pretty disappointing if i just look at the specs. Just like with the PS4 Pro the CPU with 2.3 Ghz again is pretty underpowered unlike what many people predicted here, or in comparison what you would except from MS as they had quite some time to see the results of the PS4 Pro for months.

Now again like with everything Microsoft related there is much emphasise on the DX. The theory has to be seen in practice for all the games, what DF isnt pointing out is that Forza Horizon 6 is already a Windows 10 store optimized game so its pretty obvious why it should run so good or being able to be ported in 2 days.



6tf, meh, my comp has two 11.3 tflop gpu's.