I dont think that I have ever been so impressed with gaming techology the way I am with SEGA's Super Sprite Scaler series. The 3D pioneer Yu Suzuki and his team at AM2 designed this engine as every game Suzuki has ever designed was always intended for 3D:
"designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."
Please... suck your dick harder Yu Suzuki.
AFTERBUNER 2
OUTRUN
GALAXY FORCE 2
POWERDRIFT