By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I dont think that I have ever been so impressed with gaming techology the way I am with SEGA's Super Sprite Scaler series. The 3D pioneer Yu Suzuki and his team at AM2 designed this engine as every game Suzuki has ever designed was always intended for 3D:

 

"designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."

 

Please... suck your dick harder Yu Suzuki.

 

AFTERBUNER 2

 

OUTRUN

 

GALAXY FORCE 2

 

POWERDRIFT

Can you guys believe not 1 polygon is being used in any of these examples? This is impressive even now, especially Galaxy Force 2 and Power Drift as they look in incredible. All of these games are available on the 3DS and with the added 3D effect they pop even more.