RolStoppable said: In the seventh generation, we saw numerous racing games remove the splitscreen option and online multiplayer simply isn't a perfect replacement, particularly when it comes to racing games with real-life cars. When you play local multiplayer and someone bumps into you in a corner at (near) full speed to push you out, then you can at least hold the other player accountable; online it's just a frustrating exercise |
Online racing isn't just less because of accountability. In FPS you'll still get a few kills if you're not that good, in racing games you'll likely not even get to finish the race if you're more than 20 seconds behind the leader. They've also all but abandoned catch up mode to keep races interesting, and the empahisis on upgrading and fine tuning has only widened the gap.
Burnout paradise was actually fun online, not so much for the races, for the co-op challenges. Trackmania has a fun online mode where you race upto 100 live ghosts trying to set the best time in 5 minutes. (Unfortunately with poor map rotation) NFS hot pursuit wasn't bad online, trying to catch the other team. Still far from as fun in local splitscreen in the older versions. Straight up online racing is usually very dull. You wait, you start and hardly see anyone after the first few corners, why bother. The only interactions are people crashing into you from behind.
Budgets for racing games did not keep up with expectations, splitscreen removed, sales fell, a negative reinforcing loop indeed.