Nuvendil said: Well the trailer wasn't impressive because of expectations, but upon playing it the game does have a lot of really well done textures and some well done mesh improvements. It honestly does look a LOT better. But it wasn't a huge leap no doubt, it mainly feels like exactly what TP would have looked like on Wii if Wii had been a 360 level machine and TP was cross gen from GC to something of that level. As for why Tantalus doesn't get much guff for that, it's down to the fact they were working with such an aged engine, something completely out of Tantalus's control. |
cycycychris said: I think a lot is unfair to blame Tantalus for what happen with the visuals purely due to the fact that they have no say in how the game will be remastered. Nintendo already had the plan set out on what will be improved and what will stay the same. Of course, we have no idea if they performed the adjustments up to a standard Nintendo wanted or if they failed at it. But to be mad at them since the lighting engine was not new or that they did not redo all the texture is blaming the wrong party. Nitendo is historically very controling and would not give them free range on what they will and won't improve. At the same time, they did 2 great ports to Wii U,so we know they can perform to a high standard. |
Ah, I think I get it now.
I actually agree in that I think TP:HD looks great. It just seemed to me that the consensus was that the visuals were not satisfactory for a lot of people. There seemed to be a disconnect between praising Tantalus and criticizing TP:HD's graphics. If Tantalus wouldn't have much of a say in the visuals, then it makes sense that they would be absolved of much of the blame.