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Forums - Nintendo Discussion - Nintendo Games Need To Sell 2 Million On Average To Be Profitable



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That sounds like way too much for the average Nintendo game.



Thats very odd... Zelda looks wayyy more ambitious than the average Nintendo game and it also took longer to come out compared to other Nintendo games... And does that count handheld titles as well?



                  

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That number seems waaaay too high for some of the more minor releases like Captain Toad, Kirby, Yoshi, etc.





 

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What official transcript ? And what's more is what does he mean by "average" Nintendo game ?



fatslob-:O said:
What official transcript ? And what's more is what does he mean by "average" Nintendo game ?

Today Nintendo released the official Q&A transcript for their investor meeting. 



I'm not buying that. No way Mario Tennis Ultra Smash needed 2m. Or Bayo2: I remember PG celebrating 400k sales because then the game was regarded a success (I think the number is not accurate, but it was something around 400k, I think). And let's think this further: do we really want to believe that Nintendo expects 2m sales of Paper Mario Color Splash? If not, they would outright cancel it, wouldn't they? So, I just don't buy it, sorry.



GoOnKid said:

I'm not buying that. No way Mario Tennis Ultra Smash needed 2m. Or Bayo2: I remember PG celebrating 400k sales because then the game was regarded a success (I think the number is not accurate, but it was something around 400k, I think). And let's think this further: do we really want to believe that Nintendo expects 2m sales of Paper Mario Color Splash? If not, they would outright cancel it, wouldn't they? So, I just don't buy it, sorry.

I also doubt they were expecting 2ml for mario tennis buy Bayo2 is a different story because PG were celebrating but they didnt fund the game so PG might have seen it as a success but Nintendo might not have. As for Paper Mario i could see Nintendo expecting 2 million because its going to be there holiday game and the second to last Wii U tittle. Also Zelda launches like 5 months later so i could see the reasoning. 



You have to consider by "average game" he's surely referring to the big budget titles here. Clearly something like Toad, HW, the Zelda remakes, or Splatoon don't need to kill to perform well. But something like Galaxy or mainline Zelda, with years in the pipeline and large teams, have to sell that, and always do. The only recent one I think would have missed the mark is Xenoblade X. And possibly DKCTF depending on the budget for that one.



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