curl-6 said: Well implemented motion controls can deliver a kind of immersion and tactile enjoyment that traditional controls simply aren't capable of, in my opinion. |
The other side of the argument is that you're fighting with the controls to try and find a relaxing position to immerse yourself in the game. Sometimes motion controls work well, sometimes they don't. But that's not the real problem in the long run:
It's up to the player themselves to try and make the control scheme work well by creating as comfortable of an environment to play the game as possible: well positioned chair that allows for both good arm resting and elevation as well as the motion sensor in a good position. Each gamer's exterior environment is something I don't think Nintendo ever considered to be a potential problem; not everybody has a way to make good room and most when playing long games don't want to stand up. I always had to adjust my chair just right, or the motion sensor just right to get that perfect position. Let's just say that people move things out of place often as well, either themselves or somebody else. By accident or on purpose. It can throw you off balance and make you not want to deal with the hassle.
For some people having their arms elevated in a certain way to play the game properly and accurately for hours on end is also not comfortable.
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