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Forums - Nintendo Discussion - Reggie Defends Motion Controls in Youtube Video

midrange said:
curl-6 said:

Not for everyone. I find the Wiimote + Nunchuk one of the most comfortable controllers I've used, and games like Mario Galaxy 1/2, Resident Evil 4 Wii Edition, Metrod Prime 3, etc, never infuriated me.

The games don't infuriate people, the controls do. Likewise, ever notice how the games that made the best use of motion controls are all single player?

This is because lag and precision become significantly worse when using motion controls. This is why games like call of duty were able to thrive on the PS3 despite the wii having the bigger install base.

In fact, I don't know of a single notable wii game that's big within the esports community. Is it really worth it to craft "new" experiences at the expense of the esports community?

I've always purchased COD on Wii/Wii U over Xbox/Playstation myself, because pointer aiming just feels so much better. Going back to dual analogue FPS controls now feels to me like steering a jet fighter with one of these:



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Louie said:
midrange said:

No, people rag on the motion controls because they are infuriating to use over traditional controls (especially in the competitive).

They're inaccurate due to drift and they're uncomfortable by design. It's not a bandwagon when there are legitimate reasons for not liking motion controls.

Motion controls will improve with time just like any other technology. Besides that they may be inaccurate but they are still way superior for games like Wii Sports and in my opinion FPS games. I really want to have both: Traditional controls for complex 3D games and motion controls for my Wii Sports and Metroids.

They will improve, but they will never reach the same precision as traditional controls. This is by nature of design. Similar to how traditional controllers can't match the precision of of controls. It's simply by nature of design.

Sure they'll be better for games like wii sports, but without a respectable alternative. You alienate a lot of other games.

btw: LOL at motion controls being better for fps games. I guess I missed how call of duty made the wii the platform of choice for esports



Motion controls are not going away - they are coming back!



Furthermore there will be head-tracking, eye-tracking, full-body-tracking etc.
Those of us (me included) with poor hand-eye coordination are going to have problems.

EDIT: The Nintendo wiimote is eleven years old technology (slightly improved eight years ago with the Motion Plus). Technology has improved since then.



curl-6 said:
midrange said:

The games don't infuriate people, the controls do. Likewise, ever notice how the games that made the best use of motion controls are all single player?

This is because lag and precision become significantly worse when using motion controls. This is why games like call of duty were able to thrive on the PS3 despite the wii having the bigger install base.

In fact, I don't know of a single notable wii game that's big within the esports community. Is it really worth it to craft "new" experiences at the expense of the esports community?

I've always purchased COD on Wii/Wii U over Xbox/Playstation myself, because pointer aiming just feels so much better. Going back to dual analogue FPS controls now feels to me like steering a jet fighter with one of these:

Well that's great, and I'm glad for you! But at the same time, your experience doesn't define the experience for others. And the fact that esports take pc controls or traditional controls over motion controls is really indicative of what the majority of people (within the gaming community at least) feel about motion control.

btw: to give my input, playing metroid prime on the wii wasn't the worst thing in the world, but more often than not my sensor would lose sight of my wii remote and my I would be pretty innacurate with my shots due to imprecision 



midrange said:

Well that's great, and I'm glad for you! But at the same time, your experience doesn't define the experience for others. And the fact that esports take pc controls or traditional controls over motion controls is really indicative of what the majority of people (within the gaming community at least) feel about motion control.

btw: to give my input, playing metroid prime on the wii wasn't the worst thing in the world, but more often than not my sensor would lose sight of my wii remote and my I would be pretty innacurate with my shots due to imprecision 

Personally, I have a very low opinion of esports, but I do agree with you that nobody's experience defines that of others, and as such, whichever method is preferred in those circles is a non-factor for me. I guess we can concur that it is a matter of different strokes for different folks.



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midrange said:
Louie said:

Motion controls will improve with time just like any other technology. Besides that they may be inaccurate but they are still way superior for games like Wii Sports and in my opinion FPS games. I really want to have both: Traditional controls for complex 3D games and motion controls for my Wii Sports and Metroids.

They will improve, but they will never reach the same precision as traditional controls. This is by nature of design. Similar to how traditional controllers can't match the precision of of controls. It's simply by nature of design.

Sure they'll be better for games like wii sports, but without a respectable alternative. You alienate a lot of other games.

btw: LOL at motion controls being better for fps games. I guess I missed how call of duty made the wii the platform of choice for esports

I alienate nothing. I want choice. It's not that hard to put a Wiimote 2 and a pro Controller inside a box. And yeah I prefer FPS games with motion. They may be less precise but more fun.

I'm not saying motion controls will ever compete at accuracy. They can't and I know that. I don't even want them to replace button contros in most games. But they are more immersive, better suited for social experiences and more fun for certain types of games. This is not a "one or the other" type situation. It's possible to have both.

Edit: And about eSports. Nothing could be further from real sports in my opinion (some of my friends play dota2). It's not all about being competitive. It's also about fun. Gaming is not solely a matter of competition. What has eSports to do with this discussion? Nobody said the Wiimote should be the prefered controller for any e-"sports" game.



curl-6 said:
midrange said:

Well that's great, and I'm glad for you! But at the same time, your experience doesn't define the experience for others. And the fact that esports take pc controls or traditional controls over motion controls is really indicative of what the majority of people (within the gaming community at least) feel about motion control.

btw: to give my input, playing metroid prime on the wii wasn't the worst thing in the world, but more often than not my sensor would lose sight of my wii remote and my I would be pretty innacurate with my shots due to imprecision 

Personally, I have a very low opinion of esports, but I do agree with you that nobody's experience defines that of others, and as such, whichever method is preferred in those circles is a non-factor for me. I guess we can concur that it is a matter of different strokes for different folks.

Well, whether you like esports or not, it most certainly has a HUGE impact in the success of some of the biggest games (cs:go, hearthstone, league of legends, overwatch, COD, battlefield, smash bros, Halo, and so on). This is something that a console maker HAS to keep in mind (exactly why the gamecube adapter was made for smash wii u). To ignore the esports community is to give up on those types of games, and that's the last thing a console maker should do



midrange said:
curl-6 said:

Personally, I have a very low opinion of esports, but I do agree with you that nobody's experience defines that of others, and as such, whichever method is preferred in those circles is a non-factor for me. I guess we can concur that it is a matter of different strokes for different folks.

Well, whether you like esports or not, it most certainly has a HUGE impact in the success of some of the biggest games (cs:go, hearthstone, league of legends, overwatch, COD, battlefield, smash bros, Halo, and so on). This is something that a console maker HAS to keep in mind (exactly why the gamecube adapter was made for smash wii u). To ignore the esports community is to give up on those types of games, and that's the last thing a console maker should do

I find that my personal preferences more often than not tend to run contrary to what is commericially popular. The Wii was one of the unusual instances where the two coincided.



Louie said:
midrange said:

They will improve, but they will never reach the same precision as traditional controls. This is by nature of design. Similar to how traditional controllers can't match the precision of of controls. It's simply by nature of design.

Sure they'll be better for games like wii sports, but without a respectable alternative. You alienate a lot of other games.

btw: LOL at motion controls being better for fps games. I guess I missed how call of duty made the wii the platform of choice for esports

I alienate nothing. I want choice. It's not that hard to put a Wiimote 2 and a pro Controller inside a box. And yeah I prefer FPS games with motion. They may be less precise but more fun.

I'm not saying motion controls will ever compete at accuracy. They can't and I know that. I don't even want them to replace button contros in most games. But they are more immersive, better suited for social experiences and more fun for certain types of games. This is not a "one or the other" type situation. It's possible to have both.

Edit: And about eSports. Nothing could be further from real sports in my opinion (some of my friends play dota2). It's not all about being competitive. It's also about fun. Gaming is not solely a matter of competition. What has eSports to do with this discussion? Nobody said the Wiimote should be the prefered controller for any e-"sports" game.

I include esports because (and this will answer you first comment) a console maker will really focus on one control scheme for the generation. Don't get me wrong, I would love having multiple options. But including both control schemes to a consoles box either increases the cost by $50 or the console maker takes big loses. It simply won't happen (As exhibited by the kinect 2.0 drop from the xbox one). A platform holder must focus on one control scheme.

Now esports by nature is competitive (it is emulating sports after all). Therefore, by choosing motion controls, you already lose major support on games like call of duty, battlefield, doom, or overwatch. Whether you may like these games or not, they provide a huge impact and more often than not, other developers will follow where they go.

"better suited for social experiences"

This is the only thing I simply can't agree with. No "social" game this gen has ever relied on motion controls. Call of duty, Fifa, Mario Kart, Smash bros, Minecraft, they all work prefectly fine with traditional controls. To say motion controls are better for social experiences is just pure opinion



curl-6 said:
midrange said:

Well, whether you like esports or not, it most certainly has a HUGE impact in the success of some of the biggest games (cs:go, hearthstone, league of legends, overwatch, COD, battlefield, smash bros, Halo, and so on). This is something that a console maker HAS to keep in mind (exactly why the gamecube adapter was made for smash wii u). To ignore the esports community is to give up on those types of games, and that's the last thing a console maker should do

I find that my personal preferences more often than not tend to run contrary to what is commericially popular. The Wii was one of the unusual instances where the two coincided.

I figured. I would imagine it being it frustrating that the industry moves against you. But you can't just ignore the shift