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Louie said:
midrange said:

They will improve, but they will never reach the same precision as traditional controls. This is by nature of design. Similar to how traditional controllers can't match the precision of of controls. It's simply by nature of design.

Sure they'll be better for games like wii sports, but without a respectable alternative. You alienate a lot of other games.

btw: LOL at motion controls being better for fps games. I guess I missed how call of duty made the wii the platform of choice for esports

I alienate nothing. I want choice. It's not that hard to put a Wiimote 2 and a pro Controller inside a box. And yeah I prefer FPS games with motion. They may be less precise but more fun.

I'm not saying motion controls will ever compete at accuracy. They can't and I know that. I don't even want them to replace button contros in most games. But they are more immersive, better suited for social experiences and more fun for certain types of games. This is not a "one or the other" type situation. It's possible to have both.

Edit: And about eSports. Nothing could be further from real sports in my opinion (some of my friends play dota2). It's not all about being competitive. It's also about fun. Gaming is not solely a matter of competition. What has eSports to do with this discussion? Nobody said the Wiimote should be the prefered controller for any e-"sports" game.

I include esports because (and this will answer you first comment) a console maker will really focus on one control scheme for the generation. Don't get me wrong, I would love having multiple options. But including both control schemes to a consoles box either increases the cost by $50 or the console maker takes big loses. It simply won't happen (As exhibited by the kinect 2.0 drop from the xbox one). A platform holder must focus on one control scheme.

Now esports by nature is competitive (it is emulating sports after all). Therefore, by choosing motion controls, you already lose major support on games like call of duty, battlefield, doom, or overwatch. Whether you may like these games or not, they provide a huge impact and more often than not, other developers will follow where they go.

"better suited for social experiences"

This is the only thing I simply can't agree with. No "social" game this gen has ever relied on motion controls. Call of duty, Fifa, Mario Kart, Smash bros, Minecraft, they all work prefectly fine with traditional controls. To say motion controls are better for social experiences is just pure opinion