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Forums - Gaming Discussion - The drive for graphical performance is detrimental to the industry

Jon-Erich said:
While better graphics aren't bad, they can be. Graphics are a marketing tool and these days, the marketing people dictate AAA game development from beginning to end. So if we have a level in a game that is expected to have a lot of moving objects and action, is expected to be locked in at a particular framerate, and is expected to push polygons to a new level, that may not always work. So what gets sacrificed? Are they going to sacrifice graphics in order to maintain the framerate and intense gameplay? Chances are, they'll nerf the gameplay in order to make more room for the graphics. Sometimes, they'll let the framerate suffer as well. Screenshots and videos sell games. Gameplay has to be experienced.

The irony in all this is while graphics can be used as a good marketing tool, they don't keep the player engaged. After a few days or few weeks, they graphics lose that initial wow factor and it is the gameplay that has to keep the player engaged. That has become the backwards thinking of today's industry. Of course with the industry being more America-driven than years ago, it should come as no surprise that companies are more concerned about quarterly sales rather than long term goals. This is why we might se the same Nintendo on store shelves for almost a decade while a lot of other companies may not have their game in stock after 2 years.

Sp I think that better graphics aren't bad but they are being abused and the games suffer because of it.

2 things.

Framerate gets shafted so much because the vast majority of gamers does not give a shit about it. Optimizing for framerate is an objective loss for any developer compared to optimizing for best graphics.

The assumption that worse graphics will result in better gameplay is a fallacy. Gameplay is dictated in the original game design and heavily influenced by the producer. Look who makes the prettiest and most boring games, the biggest publishers. They are the only ones to even have the financial power to even create the best graphics. Their focus is not on great gameplay because they either don't care or they just simply don't have the game design talent. That however has nothing to do with their graphics budget.

Indies usually focus on gameplay because they just fon't have the finances and they are basically forced to do something special and extraordinarily to even get a foot in the market. A smaller team also means a lot more freedom. Freedom that does not exist in big companies.

That said, graphics or marketing have nothing to do with gameplay. They're completely different entities and gameplay basically has no impact on budget. That's why it's usually pure luck if a AAA game is fun or not. And people love to forget that there are actually some really fun AAA games out there.



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If you think of graphics a s a genre, then it makes a bit more sense.
There are some games that are graphical beasts, and that's all they are meant to be.

Just because a game type is seen as less popular because it focused on graphics, doesn't mean there isn't a niche of gamers who want it.



palou said:

I didn't say that.

I just think that it could have been better, we could have seen more improvement, people could be enjoying modern games more than they currently do.

What gives you the idea that the majority of people aren't enjoying their modern games enough (and that they would enjoy them more with worse graphics)?

Because of the bickering of a vocal minority in internet forums and youtube commentaries?



palou said:
vivster said:
Yes. The striving for graphical fidelity has basically crippled the industry. Compared to 2003, the industry is small and dying, there are no games, and the few games that are released are horrible.

Dude, listen to yourself.

I didn't say that.

I just think that it could have been better, we could have seen more improvement, people could be enjoying modern games more than they currently do.

There is no question that many things have improved - as is to be expected, by any means, with massive teams and further experience aquired.

Your arrogant stance that people, while spending a lot money on their games, do not have fun will not get you very far.

The industry, nor the fans do not care what you think about the CODs or Watch Dogs of this world. These games do sell and the vast majority that buys them has exactly the same fun that they expected and needed from the experience. To insinuate that your "fun" you have with graphically less impressive games is somehow worth more than their fun is unsulting.

It doesn't make your argument more valid when you use conjunctions. The industry is exactly where it was meant to be.



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vivster said:
palou said:

I didn't say that.

I just think that it could have been better, we could have seen more improvement, people could be enjoying modern games more than they currently do.

There is no question that many things have improved - as is to be expected, by any means, with massive teams and further experience aquired.

Your arrogant stance that people, while spending a lot money on their games, do not have fun will not get you very far.

The industry, nor the fans do not care what you think about the CODs or Watch Dogs of this world. These games do sell and the vast majority that buys them has exactly the same fun that they expected and needed from the experience. To insinuate that your "fun" you have with graphically less impressive games is somehow worth more than their fun is unsulting.

It doesn't make your argument more valid when you use conjunctions. The industry is exactly where it was meant to be.

I never said that people don't have fun!



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vivster said:

Your arrogant stance that people, while spending a lot money on their games, do not have fun will not get you very far.

The industry, nor the fans do not care what you think about the CODs or Watch Dogs of this world. These games do sell and the vast majority that buys them has exactly the same fun that they expected and needed from the experience. To insinuate that your "fun" you have with graphically less impressive games is somehow worth more than their fun is unsulting.

It doesn't make your argument more valid when you use conjunctions. The industry is exactly where it was meant to be.

You have to admit that a lot of game companies started going bankrupt around the mid 2000s.  Is that just coincidence that games kept getting more expensive to make and if they had one flop then an entire company was ruined?



sethnintendo said:

You have to admit that a lot of game companies started going bankrupt around the mid 2000s.  Is that just coincidence that games kept getting more expensive to make and if they had one flop then an entire company was ruined?

Many developers making small or medium budget games also died in the 2000s or even in this decade.. sometimes because their games had serious flaws, sometimes because their good games didn't good enough attention or had a too narrow target group.

While other small or big developers with small or big projects prospered.



Graphics aren't as important as many people think they are. I value games for their fun factor, so it doesn't matter how they look. If it's a genre like a fps, well, those games need good graphics to stand out among the crowd because there is no room for different gameplay mechanics. The last revolution in that regard was Halo, after that came only repetition. Or maybe a racing sim like Gran Tourismo, yeah, those need excellent graphics and an excellent driving feel as well. I am very easy to impress when it comes to graphics simply because I want to be entertained more than I want to be impressed.



Conina said:

 

While other small or big developers with small or big projects prospered.

Right now I just see small and big.  The medium developer is pretty much gone.  Luckily, some indie developers are putting out as good of a quality game that you would see from the medium developers of the past.



GOWTLOZ said:
Graphics are an important part of the industry. Not more than gameplay, pacing or level design, but anyone saying they don't matter at all isn't really looking beyond there own interests.

Graphics can make characters and environment feel more real and believable and can make the game world more immersive. Kratos in God of War 3 feels more real than in 1 or 2 and that improves the immersion. The set pieces and scale of the game is also more epic due in part to graphics improvement.

Drake also feels more human in Uncharted 4 than he did in 2 or 3. That definitely improves the immersion.

GTA V's world feels a lot more immersive on PS4 than it did on PS3. More foliage, better lighting, more varied fauna, resolution and framerate all improve the experience.

Graphics aren't the be all end all of games, far from it, but gamers are quite thankless for all the improvements in video game immersion that have come due to the industry pushing the graphics. Deep within many people who say they don't care about graphics actually do and you know that when they are disappointed in a game due to the graphics not being upto their expectations, most recently with the GT Sport pre E3 trailer. Also GT 5 and 6, graphics seemed to be the main sore point of these games where they were heavily criticised for it despite having some of the best in class physics and gameplay.

You have good points, just want to say that it heavily depends on the game. Imagine an Animal Crossing with superduper realistic graphics. Would that work? I think not.