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Forums - Microsoft Discussion - Why price ReCore at $40?

Core value?

Most of the game's combat took place in dungeons for my demos, which are connected to large, sprawling overworlds. Those areas are crammed with secrets, and Armature seemed happy to acknowledge ReCore's Metroid influences. ReCore is a non-linear game; that is full of opportunities to explore. Mack himself has the ability to dig in the ground for treasure, and other companion skills will help you chase down those secrets as well.

If ReCore is so large, so fun, and so well presented, why is it at a lower price point than a standard video game release? I asked Mark Pacini to explain why this is the case.

My preconceptions have always been that games priced at $40 rather than $60 at launch must indicate some quality compromise, but honestly, I did not get a sense of that from ReCore. It looks gorgeous, combat was satisfying and surprisingly complex, the RPG systems, EXP progression, non-linear exploration, and other mechanics Armature hinted at made it sound like a solid proposition for any core gamer.

Mark said that the idea behind the pricing was accessibility, they wanted to ensure as many people as possible could pick up and play the game. Indeed, ReCore is part of the Xbox Play Anywhere program, which allows copies of the game to roam between Xbox One and Windows 10.

I didn't believe Mark at first (sorry), so I asked about the game's length, given that ReCore will be an entirely single-player affair. I figured that perhaps the reason ReCore is cheaper could be due to a short campaign, after all.

He told me a story about how he used to describe Metroid Prime's game length to journalists, and grossly underestimate it in the process. He said ReCore's campaign should last around 8 to 12 hours, but given his history of underestimation, it could be even longer. When you take into consideration the game's non-linear nature and the opportunities for exploration, I expect that at the very least completionists could get more than that from ReCore.

More on ReCore at : http://www.windowscentral.com/recore-xbox-windows-10



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Great price.



Interesting! $40 SP with 8-12 hour sounds like an epic value! Specially from the awesome footage so far. Can't wait!!! (Really hoping it doesn't disappoint)



                  

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Kinda like Ratch & Clank.



JRPGfan said:
Kinda like Ratch & Clank.

Yeah, I'm also getting good vibes from both games. Recore sorta feels like a spiritual successor to Metroid from the gameplay I've seen from Youtube, and Rachet and Clank is a reboot of one of Sonys best IPs.



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jason1637 said:
JRPGfan said:
Kinda like Ratch & Clank.

Yeah, I'm also getting good vibes from both games. Recore sorta feels like a spiritual successor to Metroid from the gameplay I've seen from Youtube, and Rachet and Clank is a reboot of one of Sonys best IPs.

the platforming is inspired on Megaman and shooting and explorations on Metroid.



Recore looks amazing, deff gonna play that on my pc, so far I loved everything I have seen @ E3 last year and this year, especially the setting and the robots !




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I could get used to that.
I guess it's one way to bring attention to smaller, innovative IPs to a broader audience.



RenCutypoison said:
I could get used to that.
I guess it's one way to bring attention to smaller, innovative IPs to a broader audience.

That was what they did in 7th gen with Arcade games. It made X360 line up cement solid.

Summer of Arcade were always great cause devs would always bring the best indies could offer on consoles and PC.



Looks like Jet Force Gemini xD



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