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Forums - Gaming Discussion - (Updated now with poll) E3: Zelda Breath of the Wild Vs Horizon Zero Dawn = which one has the "wow factor"?

 

Which one had the biggest "WOW! Factor"?

Zelda 273 58.84%
 
Horizon 179 38.58%
 
None 12 2.59%
 
Total:464
pokoko said:

While they are different games in a lot of ways, which makes comparing them kind of pointless, I don't agree with the bolded part.  They've shown that setting traps and pinning down your enemy is a huge part of Horizon.  They've shown the protagonist setting multiple traps and using the environment before the battle even started.  They've shown scanning for weaknesses and using different elements.  She has used a bow, a slingshot, explosives, and a spear/sword thing.  They've shown trapping wildlife and hacking it to use it in combat.  The rope-caster is one of the more inventive combat tools out there.  Combat in Horizon looks to have many creative possibilities, which is one reason I'm excited for it.

I didn't mean that there was no creativity in Horizon, I just think the focus of the games lie in different places. Like Zelda is 70/30 Puzzling/Fighting in combat while Horizon is 30/70 Puzzling/Fighting in combat. I think this is reflected in the enemy design, environment design and weapon/skill design in both games (as it should be).

Ariakon said:

Both look gorgeous, but I do think Horizon's graphics, on a technical level especially, hold a deeper "wow" factor than Zelda. (I'll also just be blunt, Horizon has a redhead and robot dinosaurs, which appeals to my tastes in a way that Zelda, as fond of it as I am, doesn't).  And, to be fair, Horizon is my most anticipated game. 

Link is more attractive than the Protag of Horizon ;)



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Horizon... that zelda game could be named different and nobody would give a damn, is just zelda catching up with other open world games.(that doesn't mean it will be a bad game but nothing to be super hype)



Normchacho said:
sc94597 said:

Personally I find a high density of animal life in some other games to be unrealistic. It is almost as if somebody has never experienced actual nature in their life. For example, the animal life in this game feels much more natural than Fallout 4, Dragon Age Inquisition, and possibly as good as the Witcher 3. The animations are natural, and the behavior of the animals (they run in herds naturally) is much more realistic. I think the scale of the world is realistic as well. That is what you perceive as empty space. But I don't find the same town every 100 in game meters interesting, and it was one of my complaints about the Witcher 3. The towns were unrealistically close and there were too many that looked like other ones. But it didn't really feel out of place, because the Witcher 3 is an RPG.

It could be very well the case they are showing an area of the map with few NPC's because they said multiple times that they didn't want to spoil anything for people - which includes any story sequence.

My favorite thing about the world is that it is seamless, dynamic, and interconnnected. It feels like a real world despite its art-style. It is something RPG's don't feel like.

By the way, at least half the Action-Adventure games I mentioned have open-world elements. If you disqualify them then I would also disqualify DA:I and the Witcher 3 from being open-world because their zones are instanced.

See, now we're having a different conversation. Before, you were arguing that it wasn't empty. Now you're arguing about why it's empty. Technically we could end the conversation right here, as the whole point I was trying to make was that it's not as dense as other open world games. I never said anything about it being good or bad.

But, I do think there is another point that needs to be made, now that you bring this up.

The reason game worlds are often different from the real world is because the real world doesn't always make for the best game. For instance, the tallest mountain they seem to climb in the Treehouse stream is probably less than 300 feet high. Because it would suck if it took the player 6 hours to get to the top of a life sized, snow capped mountain.

Having a world that is more densly packed than real life is just better game design. It makes the world a more interesting place to be.

But, still super excited for BotW, I just get where this particular criticism is coming from.

Town and animal density or "empty" aren't some dichotomy. There is plenty to do in Zelda's world from what we've seen in the treehouse. Exploration, combat, shrines, various difficulty of enemies, camps, etc. Just because it is more spaced out (which is made up for with transporation methods such as the glider , horseback, and climbing) does not mean it is empty.

I disagree that it is bad game design. Different games try to accomplish different things. An Action-Adventure needs to play with scale. It needs to contrast the less-interesting with the very interesting so that it motivates you to explore. From the five or so hours I've been watching the treehouse Zelda  does this, and does it well. You see something off in the distance and you want to go there. Then once you get there you get some action. That is the point of an action-advanture. RPGs play differently. While they can have exploration, that isn't their core. Their core is character development, story telling, lore building, and world-building. Entirely different things from Action-Adventures, and that is why comparing two games from these genres is silly. Horizon is a much better comparison, because it is also primarily an Action-Adventure game, but even then there are different goals (it is more action-oriented, while Zelda is more adventure oriented.)



Are there any non zelda fans or gamers who dont know the series (like me) that are interested in Zelda after watching that particular trailer?

This particular trailer turned me off from the game for the first time since it was revealed. This was going to be my first Zelda game, but now im not so sure. I feel like im missing something with regards to the excitement others seem to have for it.

Perhaps you need to be a Zelda fan to understand the greatness of the trailer but as someone who is not i am not seeing it.

Horizon looks amazing to me and it SEEMS to have it all, but i wonder if theres more to the game than what they showing? If there isnt then i can see the gameplay getting repetitive really quickly. GG did a great job with the action in Killzone, but a full on RPG open world game...which thrive more on variety and varied gameplay... I have my doubts.

As of right now im more amped for Horizon.



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Zelda looked nice but on a technical level there's no way it can go toe to toe with a game on the PS4 hardware like Horizon which is really pushing that hardware; there's a generation gap between the Wii U and PS4, it's not a fair comparison.

Which game you have more fun with is entirely up to you. There are cases where I have more fun playing an NES game than a modern amazing graphics title.



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Areym said:

Horizon wins all four categories for me, the scope of it looks much bigger than that of Zelda and thus, the "wow" factor. I'm not exactly unbiased but I ain't apologizing either. After looking at the live stream for Zelda, I'm less impressed than how I was before it.

 

 

Scope? Keep in mind that they said the area you explore in the game demo at E3 is 1% of the overall game world, and that the total game world is roughly 12 times bigger than the entire Hyrule map in Twilight Princess.



Id rather watch paint dry than endure another Zelda game, I think that answers your question.



https://www.twitch.tv/nintendo just go watch it lol, I have a feeling it will have a lot more puzzles, and that area in the e3 demo is 2% of the map.



Soundwave said:
Zelda looked nice but on a technical level there's no way it can go toe to toe with a game on the PS4 hardware like Horizon which is really pushing that hardware; there's a generation gap between the Wii U and PS4, it's not a fair comparison.

Which game you have more fun with is entirely up to you. There are cases where I have more fun playing an NES game than a modern amazing graphics title.

 

To be fair, in your last statement, you're talking about two different things. I too, tend to have more fun with many old NES/SNES titels than I do the vast majority of modern games, simply because those games were more about gameplay, and tend to be more fun to actually play, more replay value.

 

As far as Wii U being a "generation behind", I don't think so. It's a moot point by now, but while it is absolutely weaker hardware, there are still games on Wii U comparable to anything I've thus far seen on PS4/Xbox. The game between Wii U and PS4 is significantly smaller than Wii and PS3.

Having said that, it's all about what they DO with the game, and the game world. Who knows what Horizon will turn out like. Hopefully good. But so far, unless there's some super secret dumb gimmick they haven't revealed yet, this Zelda game sounds like it might yet actually live up to even half of it's overall potential, and that's good news. I'm still pissed/bitter that it's being delayed just to be ported to NX, as this SHOULD be the last big "hurrah" title Wii U gets, holiday 2016. But I still hope it turns out really good.



Zelda is a snooze fest, same old, same old  with poorly implemented animation and the music for that trailer doesnt fit at all. However it is suitable for children

 

Horizon Zero Dawn is completely original story and gameplay, with most excellent graphics and looks like a game that most ages would  enjoy except for children where it is not suitable.

 

So if you are a child you dont have a choice, otherwise the choice is clear.

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~Ultrashroomz