pokoko said: While they are different games in a lot of ways, which makes comparing them kind of pointless, I don't agree with the bolded part. They've shown that setting traps and pinning down your enemy is a huge part of Horizon. They've shown the protagonist setting multiple traps and using the environment before the battle even started. They've shown scanning for weaknesses and using different elements. She has used a bow, a slingshot, explosives, and a spear/sword thing. They've shown trapping wildlife and hacking it to use it in combat. The rope-caster is one of the more inventive combat tools out there. Combat in Horizon looks to have many creative possibilities, which is one reason I'm excited for it. |
I didn't mean that there was no creativity in Horizon, I just think the focus of the games lie in different places. Like Zelda is 70/30 Puzzling/Fighting in combat while Horizon is 30/70 Puzzling/Fighting in combat. I think this is reflected in the enemy design, environment design and weapon/skill design in both games (as it should be).
Ariakon said: Both look gorgeous, but I do think Horizon's graphics, on a technical level especially, hold a deeper "wow" factor than Zelda. (I'll also just be blunt, Horizon has a redhead and robot dinosaurs, which appeals to my tastes in a way that Zelda, as fond of it as I am, doesn't). And, to be fair, Horizon is my most anticipated game. |
Link is more attractive than the Protag of Horizon ;)