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Forums - Microsoft Discussion - Update: Polygon Source Info in OP - Kotaku: Xbox Slim This Year, More Powerful Xbox One In 2017, Future Titles to Release on XB/PC, Iterative boxes from now on

CosmicSex said:
Where does this leave Nintendo launching a console next year? I mean, now they are gonna have to have a decently powerful console. Right?

Nintendo will have to live with a console that only has 1st party titles. It means that it's basicaly going to be a Wii U 2.

So Nintendo will make money from amiibo/mobile next generation....

 

 

 

 

 

Nautilus said:
oh boy oh boy, I hope this is not true....

By that I mean the itineration idea.This works with phones because its a veryyy different type of market and phones have a much wider reach than videogames.If they are going down this route(I hate to be this type of guy) I can only see doom for, at the very least, the console part.

And if the GPU rumor is true, and it will be able to support the Oculus, how much is this machine is going to cost?800+ dollars?

 

Veknoid_Outcast said:
Gross, if true. I've zero interest in iterative consoles.

If Microsoft wants to create slimmer models with more storage capacity, more power to them. But I can't follow the company down this path.

 

 

Veknoid_Outcast said:
kowenicki said:

what is your problem with it?  Im genuinely interested.

Mostly because it strikes at the heart of one of the most essential qualities of a home console: the promise of stability. When I invest $300 or $400 in a console or portable, it comes with a guarantee that I'll be able to play a set of games for five or six years without needing to upgrade hardware. If I need to spend a significant amount of money every one or two years to keep up with the Joneses, then where is the difference between home consoles and the world of PC gaming?

My other issue, and it might sound anathema to some of my peers on the site, is the rationale behind the idea of an iterative console: that frequent advances in technology are necessary for the evolution of video game software. Personally, I don't buy it. I know console technology is lagging further and further behind PC tech, but, to me, that's fine. We hit a technological sweet spot years ago, and all the advances over the last decade haven't translated to better games.

Now, I'm no Luddite - I understand that video games are intimately connected with technology - but I resist the idea that the industry needs to push violently forward with resolution, frame rate, lighting, physics, etc. I would much rather console manufacturers invest in more modest hardware, and spend several years exploring its potential. For that reason, I'd actually prefer ten year console cycles to two or three year cycles. Although, I admit I'm in the minority on that one.

 

Yes, I don't want it. I want to buy a machine that I'm sure that will run tons of games for many years.

Microsoft will end up forcing us to keep upgrading.



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Ryuu96 said:
Turkish said:
I just hope they show the more powerful Xbox at this E3 too so I can make a quick decision whether to go for the Slim or wait on the 1.5.

Want a Crackdown 3 Elite bundle!

Fanmade =P

I doubt they will announce the more powerful Xbox this E3, according to Brad Sams they will reveal it Spring 2017.

Man I would feel bad if I bought a Slim and there's a more powerful one coming out soon after.

I might wait until Spring 2017 then...

Also want a Elite bundle, tested the Elite controller a few weeks ago, 2nd best feeling I ever had in my hands!



Ryuu96 said:
JRPGfan said:

No mention of the smaller one supposed 150-175$ price tag or that its a Game Streaming box?

Not from Kotaku, here's what it looks like, from Kotaku/Brad Sams

 

  1. Xbox Streaming Box ($99)
  2. Xbox TV ($150-$175)
  3. Xbox Slim
  4. Xbox 2017

 

The research and development costs to bring 4 new consoles (streaming or not) to market... and the server infrastructure, ect...

That would be quite costly.

People that expect a "short" generation , with a new Xbox Two & Playstation 5, are ignoreing the facts looking them in the face.

If even half of that is true, theres just no way, 2018 is the year we get a Xbox Two.

That New more powerfull Xbox One, launching in 2017, will need like 3years on market where its the topdog before they release a newer model.



setsunatenshi said:
Veknoid_Outcast said:

Mostly because it strikes at the heart of one of the most essential qualities of a home console: the promise of stability. When I invest $300 or $400 in a console or portable, it comes with a guarantee that I'll be able to play a set of games for five or six years without needing to upgrade hardware. If I need to spend a significant amount of money every one or two years to keep up with the Joneses, then where is the difference between home consoles and the world of PC gaming?

My other issue, and it might sound anathema to some of my peers on the site, is the rationale behind the idea of an iterative console: that frequent advances in technology are necessary for the evolution of video game software. Personally, I don't buy it. I know console technology is lagging further and further behind PC tech, but, to me, that's fine. We hit a technological sweet spot years ago, and all the advances over the last decade haven't translated to better games.

Now, I'm no Luddite - I understand that video games are intimately connected with technology - but I resist the idea that the industry needs to push violently forward with resolution, frame rate, lighting, physics, etc. I would much rather console manufacturers invest in more modest hardware, and spend several years exploring its potential. For that reason, I'd actually prefer ten year console cycles to two or three year cycles. Although, I admit I'm in the minority on that one.

Don't you see the stability of being able to play your games on the current console that you can still own for the next 5/6 years, but if by any chance you decide to upgrade, you won't need to sell or store your entire collection just to start from 0 all over again? how about the stability for developers to create a game not having to worry if there will be a generation transition in mid development? i mean... come on, just because a new version of the console exists it doesn't mean you need to go and pick it up. Since you're not worried about better resolution, frame rate, lighting, physics, etc... why would you 'have' to buy the new version?

I keep hearing this common complain, from 1 side it's said they don't want to upgrade because it's pointless to have better image quality, but on the other side just because the same game is available in better quality they feel forced to buy it.

I'm just looking for a little bit of consistency here.

I could swear you're describing PC's in that first paragraph.

The point of consoles, in my mind (and much like Veknoid there said), is to make a one time purchase that will be your gaming machine for years to come, and for that duration games are designed specifically with your console in mind. Bringing out frequent upgrades will inevitably cause many to develop games for the newer hardware, potentially causing performance issues for anyone with an older model (anyone who's a regular PC gamer should be painfully cognizant of this issue). It also engenders frustration with those who purchased the old model just prior to the announcement that a new one is coming, which is one reason the New 3DS pissed me the heck off.

With PC's you can replace individual parts of the computer and you know of hardware upgrades many years in advance. Here, we seem to be getting "rumors" no more than one year in advance. Someone who purchases a console should be guaranteed that they'll be receiving the full console experience, and not lesser ports of better games. You speak of it being easier on devs, but devs actually hate this idea due to the additional costs involved of trying to maximize their games for multiple iterations of the same console. In fact, contrary to your claim that devs needn't worry about a sudden switch in generations, under this system turnover will be even more frequent.

http://www.playstationlifestyle.net/2016/04/19/ps4-5-neo-sony-playstation-4/

As for your comment about backwards compatibility, this in no way means there will be backwards compatibility indefinitely going forward. If they keep making consoles true upgrades (as in PS5) will render it as expensive as it's always been to have built-in backwards compatibility, and streaming may soon render that issue moot anyway. These upgrades are intended as a stopgap, not a successor.

I think it's important for consoles to not forget what they truly are: a less expensive machine exclusively for gaming. The model was never meant for cutting edge gaming, and given the new hardware will still be outdated when released, they're needlessly complicating their industry to little benefit for anyone, and we haven't even touched on the potential for upgrade exclusives that one has to imagine Sony and Microsoft will try to ease into the market over time (Nintendo already did it with the New 3DS).



setsunatenshi said:
Veknoid_Outcast said:

Sorry, I don't follow. Where is the inconsistency?

the inconsistency is:

A- better graphics, lighting, frame rate, etc is not important for me, I don't want to buy a new console just because of that

B- a new console that plays the exact same games simply with better graphics, lighting, frame rate, i feel forced to buy it

 

either being on the bleeding edge is important or it's not important, can't be both at the same time

So, as I wrote earlier, I'm all for advances in technology - just at a slower pace. If graphics and lighting meant nothing to me, I'd still be playing ColecoVision. As far as B goes, I don't recall writing I would feel forced to buy an interative console. I wrote that the act of upgrading mid-cycle would cloud the line between PC and console, and, in the process, destroy the raison d'etre of console gaming.

I think my points comply with and inform each other. I don't want iterative consoles because 1) when I invest in a console I expect a stable, uniform experience for a five or six year period and 2) I object to the principle that mid-cycle refreshes are necessary in the first place.



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0D0 said:

Yes, I don't want it. I want to buy a machine that I'm sure that will run tons of games for many years.

Microsoft will end up forcing us to keep upgrading.

You sound like someone who's literally never seen a smartphone before, because that is literally the opposite of how iterative hardware works.



Johnw1104 said:
setsunatenshi said:

Don't you see the stability of being able to play your games on the current console that you can still own for the next 5/6 years, but if by any chance you decide to upgrade, you won't need to sell or store your entire collection just to start from 0 all over again? how about the stability for developers to create a game not having to worry if there will be a generation transition in mid development? i mean... come on, just because a new version of the console exists it doesn't mean you need to go and pick it up. Since you're not worried about better resolution, frame rate, lighting, physics, etc... why would you 'have' to buy the new version?

I keep hearing this common complain, from 1 side it's said they don't want to upgrade because it's pointless to have better image quality, but on the other side just because the same game is available in better quality they feel forced to buy it.

I'm just looking for a little bit of consistency here.

I could swear you're describing PC's in that first paragraph.

The point of consoles, in my mind (and much like Veknoid there said), is to make a one time purchase that will be your gaming machine for years to come, and for that duration games are designed specifically with your console in mind. Bringing out frequent upgrades will inevitably cause many to develop games for the newer hardware, potentially causing performance issues for anyone with an older model (anyone who's a regular PC gamer should be painfully cognizant of this issue). It also engenders frustration with those who purchased the old model just prior to the announcement that a new one is coming, which is one reason the New 3DS pissed me the heck off.

With PC's you can replace individual parts of the computer and you know of hardware upgrades many years in advance. Here, we seem to be getting "rumors" no more than one year in advance. Someone who purchases a console should be guaranteed that they'll be receiving the full console experience, and not lesser ports of better games. You speak of it being easier on devs, but devs actually hate this idea due to the additional costs involved of trying to maximize their games for multiple iterations of the same console. In fact, contrary to your claim that devs needn't worry about a sudden switch in generations, under this system turnover will be even more frequent.

http://www.playstationlifestyle.net/2016/04/19/ps4-5-neo-sony-playstation-4/

As for your comment about backwards compatibility, this in no way means there will be backwards compatibility indefinitely going forward. If they keep making consoles true upgrades will render it as expensive as it's always been to have built-in backwards compatibility, and streaming may soon render that issue moot anyway. These upgrades are intended as a stopgap, not a successor.

I think it's important for consoles to not forget what they truly are: a less expensive machine exclusively for gaming. The model was never meant for cutting edge gaming, and given the new hardware will still be outdated when released, they're needlessly complicating their industry to little benefit for anyone.

Just on the point of the frequent updates:

1 new hardware every 3 or 4 years is not much different than the classic 5/6 year turnover model that existed until now. Again, if you chose to upgrade after 6 years that's absolutely fine, at least according to what Sony has planned (based on the rumors) the games will literally be the same across the 2 models of the console. So if you're not concerned about being at the top of the graphical pyramid you'll absolutely be playing the same games, no impact on you as a consumer.

Now the comparison to PC is really flawed, the variance that exists between the 2 skus that would exist (eg PS4/PS4Neo) is orders of magnitude smaller than the amount of different PC configurations you can have. I would probably be willing to bet there are no 2 users on this forum with the absolute same PC at home (including hardware manufacturer for each of the parts), and still as long as you have the required operating system and minimum specs all the games will run.

Consoles won't have custom drivers for compatibility, unlike PCs. The system is unified and every single user should be on the same firmware version at any given point.

I think people who are not very familiar with the PC gaming world are panicking over absolutely nothing. Everyone will still have their plug and play experience without having to wonder if their machine will play whatever game they buy.

 

Regarding the backwards compatibility, I think you might be confusing the hardware iterations to software changes.

Example:

If i bought doom 2 in 1998 and I tried to install it right now to play I would absolutely be able to do so. Obviously all the components I have on my PC are light years ahead of the ones I had in 98, but as long as the operating system that ran that game is installed I'll easily be able to play it again on my current pc.

Now that the consoles are on an X86 architecture it's no more difficult than in a PC. If I'll want to play Bloodborne on my PS10, there is no reason not to have the option to add the PS4 operating system (or retain compatibility with such) on whatever OS they will have at the time. I think both Sony and Microsoft realized this and I can see a really bright future ahead for gamers. I really can see 0 disadvantages as things stand.



Turkish said:

 

Also want a Elite bundle, tested the Elite controller a few weeks ago, 2nd best feeling I ever had in my hands!

Same. Second only to having my penis in my hands







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Veknoid_Outcast said:
setsunatenshi said:

the inconsistency is:

A- better graphics, lighting, frame rate, etc is not important for me, I don't want to buy a new console just because of that

B- a new console that plays the exact same games simply with better graphics, lighting, frame rate, i feel forced to buy it

 

either being on the bleeding edge is important or it's not important, can't be both at the same time

So, as I wrote earlier, I'm all for advances in technology - just at a slower pace. If graphics and lighting meant nothing to me, I'd still be playing ColecoVision. As far as B goes, I don't recall writing I would feel forced to buy an interative console. I wrote that the act of upgrading mid-cycle would cloud the line between PC and console, and, in the process, destroy the raison d'etre of console gaming.

I think my points comply with and inform each other. I don't want iterative consoles because 1) when I invest in a console I expect a stable, uniform experience for a five or six year period and 2) I object to the principle that mid-cycle refreshes are necessary in the first place.

It's a matter of opinion on how frequent is too frequent, so I guess we'll have to agree to disagree on that one, but having said that my point still stands. Taking the rumors we have (and it's pretty much all we can base this on), they plan to share the same game library between both console generations. So what would you have to lose by keeping your current console and skipping the so called mid-cycle upgrade?

There is a stable uniform experience for you during whatever time it takes for the new leap to happen, so if you don't want to upgrade you really don't have to at all.

Is there something I'm missing here?



Having that type of compatibility would be fruitful for a company that is quite successful with their brand. Here's hoping to hear more from this year's E3.



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