Chazore said:
There are games out there that look great that don't always have to push the pixel count on both PC and consoles along with consoles having their good lookers, with PC we had Crysis and that got praised for pushing PC years ago, since then nothing has really happened in a big way until a few years back with PC gamers themselves funding Star Citizen. That game is pushing what Roberts Space Industries wants it to along with the desires of fans who funded them in the first place. The fans wanted a game that both pushes the pixels but also pushes the gameplay and RSI are delivering on that, I don't see what is inherently wrong with people having a desire to see and want better visuals and general improvements for the games they fund.
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Well. Not entirely true. We had FarCry in 2003? That's PS2 era. It obliterated pretty much every console game at the time.
Then we got Crysis, released in 2007, which pretty much set the graphics benchmark for the entire generation, it took years for a console game to come anywhere near it. Even it's successor (Crysis 2) on console had allot of effects removed that was in the first game, due to how expensive they were.
And when it came to port Crysis to console, Crytek ported the game to the newer engine optimized for consoles and thus lost some of it's graphics flair.
But it didn't start and stop with Cryteks games though.
When Battlefield 3 launched in 2011, it was like the PC was an entire generation ahead of the consoles, the next gen consoles wouldn't launch for another few years either.
Metro 2033 pushed the PC with a dazzling array of effects and a vigorous use of Tessellation in 2010, some of which we wouldn't be seeing in console games untill this generation, it set the graphics bar untill Battlefield 3 came along, it could even be argued that Metro has better graphics than some games releasing today.
Star Citizen though just like the first Crysis game has an insane focus on quality, there are dozens of effects that are just far to expensive on consoles to achieve, which is fine. It's not a console game.
With that said, games like Tomb Raider, pretty much all Frostbite powered games like Dragon Age: Inquisition, Battlefield 4, Hardline, Grand Theft Auto 5, Witcher 3 are all a step up on PC with improved textures, shadowing, more complex shaders, resolution, framerates, filtering, anti-aliasing, sometimes even geometry (As Tessellation factors can be scaled) and things like Cloth, Hair, general Physics etc'.
Even games that come close to the PC like Overwatch are a little more refined on PC with better reflections and shadowing.
Heck, you can even take Minecraft and add some better lighting and shading.
https://www.youtube.com/watch?v=i7P4hjusxB0
https://www.youtube.com/watch?v=ZHsSUKbZjCI
Uncharted is a franchise that has always looked great and has pushed the envelope on Console graphically, the PC though has still always had the graphics edge, always has, always will.
With that said... Some graphics nods need to go out to Dreadnaught PC.
https://www.youtube.com/watch?v=Hov7k45dh-M
And to another PC Exclusive, Unreal Tournament 4.
https://www.youtube.com/watch?v=84qZOn9cKoE
eva01beserk said:
Chazore said:
You may as well say all PC games look bad and will never ever surpass PS exclusives, I mean that is eventually what this is going to boil down to, a bar set permanently to make sure no one can pass it until a select group of people say it can.
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I would never say that, if I would I would say nintendo :p.
Ijust dont think its the pixel count that make a game stand out. Its like saying minecraft looks better cuz it can be played at 4k 120hz.
Like someone mentioned in another post, pc games tend to be made or ported to satisfy the most people, so they dont really push the boundrys much, they leave tht up to each individuals hardware capability. While exclusives have a set limit to work with and will push it to the max. You can see that with games like star citizen. It was made with a specific hardware requirement on pc and it looks really good. But not many can play it, it had to be crowed funded cuz no serious publisher would bet on something that canot pass a million in sales, or even half of that. So theese types of games will be rare on pc, while consoles get theese all the time, games that push the current level of the console.
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Minecraft is an extreme case though because it's art style relies on bringing big chunky pixels to the surface.
On PC though with a realistic high-resolution texture pack, some nice looking shaders... Running the game at 4k can bring out some of the finer details.
Resolution *is* important, you only need to look around this forum when gamers are rubbing the Playstation 4's resolution salt into the Xbox One's 'resolution gate' wounds.
It also helps bring out smaller details, cleans up the image, helps remove aliasing, it's effect on games isn't to be understated... With saying that though, PC gamers tend to sit near their display so they can actually see the finer details.
If you are running a 27-30" display with only a 1080P resolution and sit mere inches away from it, you would complain as well.