binary solo said: So in terms of new gameplay mechanics, how is the chest high foliage for stealth implemented? Does it fit in well, like with Shadow of Mordor, or does it feel gimmicky? Is chest high foliage to 8th gen what the chest high wall was to the 7th gen? |
Good question and I gotta say the foilage in this game looks amazing. The foilage is a welcomed addition, but it doesn't add a lot to the gameplay because the game isn't really designed around stealth in a signfiicant way (although there are some notable stealth scenes).
In Shadow of Mordor and the reboot Tomb Raider games, you often sneak into a group of enemies and you often have a lot of space to work with. Thus far in Uncharted 4, its mostly abrupt scenes where enemies pop in and you don't get much space to work with. So its like you hide in some grass or behind a wall and hope they come to you. When you're in open areas that give you room to explore and potentially stealth kill enemies, the only weapons you have make too much noise which means your options are basically limited to strangling a person. Its just not a game desigined around stealth.
In the past I've argued the Tomb Raider 2013 and RotTR are much better in the gameplay department than the Uncharted series, I continue to stand by that right now.
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