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Forums - Sony Discussion - Leave feedback for Ni-Oh developers here

Damn, I still need to play it. About how long did it take y'all to play through the alpha? Working on very little time for the next two months. 62 work hours a week, two kids and workout every other day when I get home from work. Ugh... I also have to finish uncharted 3 before the 10th!



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I'll fill the survey out. I really liked the game. My only complaints is the UI. Not enough item/ninjitsu/magic slots with the directional buttons. I can understand game designers wanting you to make hard choices on which abilities, tools, weapons and items to put in limited slots to use but not what was in the demo. Considering you can't pause to mess around in your inventory or change abilities during a fight. Definitely needs more slots.



Low78wagon said:

Damn, I still need to play it. About how long did it take y'all to play through the alpha? Working on very little time for the next two months. 62 work hours a week, two kids and workout every other day when I get home from work. Ugh... I also have to finish uncharted 3 before the 10th!

The demo is available til the 5th of may.



Remember this, reporting all the bad and flaws is much more important in this situation.

Don't just say how awesome and fun this game is. Find something to complain about.

Make it well thought out, and constructive.



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Enemes should de-aggro lol



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Turkish said:
Enemes should de-aggro lol

haha I forgot about that. 



The graphics and framerate are terrible. Even in action mode it drops to 30fps. Do something about it.



feels like a souls game with worse controls



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Loosen the movement controls. The player character feels like they're moving too fast, too quickly. The biggest thing that ruins Dynasty Warriors for me is the character movement, and Ni-Oh seems to have taken that from DW.

Move attack to R1, and overall use Dark Souls' controller scheme as a jump-off point. There's copying something to be identical, and then there's copying something because it works. Team Ninja needs to understand this. You can't properly manage your camera if you're busy managing attacks with that same thumb. Shooters know this, Dark Souls knows this, and Ni-Oh should know this.

Enemies hit too goddam hard. There's a difference between natural and artificial difficulty. Souls games are naturally difficult (until Ng+), but two hit kills from standard mobs feel like Koei is just artificially increasing the difficulty where, honestly, it isn't necessary (enemy AI is tight and dangerous, plus the penalty for running out of ki/stamina is brutal). Doing 25% less damage wouldn't compromise anything, while allowing at least one more mistake before death.

Overall, it feels like a wonderfully intimidating game. But that movement feels amateurish, and Koei needs to fix that (not just in Ni-Oh, but in ALL of their games).



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Azuren said:
but two hit kills from standard mobs feel like Koei is just artificially increasing the difficulty where, honestly, it isn't necessary (enemy AI is tight and dangerous, plus the penalty for running out of ki/stamina is brutal). Doing 25% less damage wouldn't compromise anything, while allowing at least one more mistake before death.

You only die from 2 hit in the very beginning when you have your (poor) beginning set. Once you got others parts of armor, you can get more hit. I could take 7/9 hit before dying with a set near the limit of what i could get (98%).

Ofc, your dash are not good like if you have 60%, but it's a choice to do.