potato_hamster said:
It might hypothetically be that simple in your mind, but in reality it isn't. It's tons of additional work for developers to modify their engines and optimize their games for different specs when there is absolutely zero reason to think that additional work will increase profits. It's a waste of time and money for a development perspective. That's what this man is saying. This is what I have been saying based on my own experience making console video games. |
Look at New 3DS, we already see developers utilizing the upgraded specs just performance and graphical improvments. http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-3ds-vs-new-3ds-face-off
In theory the primary focus is optimizing the game for the original CPU and GPU as they do now. For new specs which would be running the same architecture, they should be able to raise graphics settings without ruining performance kinda like a PC game. Perhaps I am over simplifying the process but we already see it happening with New 3DS.
If for some reason utilizing the new specs is too difficult (expensive) for some developers, they can simply optimize their game for old specs so the entire audience has access to their game. Many indie games for example don't need the extra power unless they wanna push 4K or something like that.
Maybe I make it seem too simple but you're making this a bigger problem than it actually is.
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