| KBG29 said: Wow, how in the world does this dude keep his job? He is so wrong about the whole situation that it is mind boggling. Scalable hardware is not a burden to develop for in the least. How does his team handle making sure a game runs on every one of the R300 series cards and i-series CPU's? This the most basic of basic. The whole idea of a scalable series of consoles is to bring better performance at mid cycle fab shrinks. All PS4 and XBO series consoles would be on the same tech with extra CPU cores, Extra GPU compute units, more RAM, and minor upgrade to minor chip features to bring the newest standards. This is ment to extend the generation untel tech reachs the point where a true leap in gaming is possible. It makes it so devs can continue to develope for a userbase that is 10's of millions strong instead of making them start over in only 4 to 5 years. I don't see how the concept of the upgradable console platform is so hard for people to wrap their heads around. This is without a doubt the future, and the only direction Sony and MS can go if they want to stay relevant in the living room. Apple TV, Amazon Fire TV, and Roku aren't going to stop releasing new devices at a much higher rate, and they are going to surpass console in power and sales in no time if nothing is done. Then this guy can explain how they are developing the next Mass Effect for a dozen completely different platforms. Absolute garbage. |
Of course, the guy who has hands on experience making console video games for decades, and has empirical evidence he is successful at it knows absolutely nothing about what it takes to make console video games vs, PCs, what the technical challenges are, what the advantages of having locked hardware specifications are, and whether or not "scalable hardware" actually means in terms of increasing the time, money and effort it will take to handle this new specification. He doesn't know shit about that obviously.
But an anonymous guy on the internet does because PCs games do it. It's just that easy!
If you don't understand why this guy is saying what he does then you do not understand how console video games are made, and why they're made the way they are. Try it some time. Go work at a console video game studio and talk with people that actually work on console video game engines and optimization and pick their brains, and figure out why they're working so hard. Try and get a sense of why they're are people in the studio burning the midnight oil to reduce their memory footprint by 8 MB, and are practically crying with happiness when they hit that goal.
Then go to work on a PC team, and watch the minimum spec creep higher and higher and higher as development goes on. Maybe then you'll realize why they're fundamentally different.







