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Forums - Nintendo Discussion - Star Fox: Zero content

Goodnightmoon said:

No is not, that's just another hyperbole.

 

Because... you say so. Great argument mate!

 

RavenXtra said:

I do remember Nintendo stating that there are several paths within the same stage, I don't think the number of planets fully represents how much content to expect. Even in the previews shown off it looks like the Corneria stage has three paths in this game, not the 2 that were present in SF64. This could be the case for multiple planets as well.

 

So instead of new planets they're just gonna reuse the same ones even moreso.

 

KLAMarine said:

Game's not out yet but you're speaking of it in the present tense. I'd suggest taking a wait-and-see approach.

 

Wait and see what? The game is only a month away, there's nothing more to know, as I already know I'm never buying this game.



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Einsam_Delphin said:
RavenXtra said:

I do remember Nintendo stating that there are several paths within the same stage, I don't think the number of planets fully represents how much content to expect. Even in the previews shown off it looks like the Corneria stage has three paths in this game, not the 2 that were present in SF64. This could be the case for multiple planets as well.

So instead of new planets they're just gonna reuse the same ones even moreso.

Do people complain when there's more than 1 grass stage in Mario? They re-use assets all the time in those games, but its what they do to differentiate the stages from each other that matters. If they provide more to do within one planet, what's the difference exactly?



RavenXtra said:

Do people complain when there's more than 1 grass stage in Mario? They re-use assets all the time in those games, but its what they do to differentiate the stages from each other that matters. If they provide more to do within one planet, what's the difference exactly?

 

The difference is it's not a new stage, not a new path from start to finish, just another section of the same stage.



Einsam_Delphin said:

Wait and see what? The game is only a month away, there's nothing more to know, as I already know I'm never buying this game.

Wait and see if the decision they made to create a multitude of paths within each planet offsets the decrease in the amount of planets.

Or, if you already decided to not buy it like you say you did, then move on.



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Einsam_Delphin said:
RavenXtra said:

Do people complain when there's more than 1 grass stage in Mario? They re-use assets all the time in those games, but its what they do to differentiate the stages from each other that matters. If they provide more to do within one planet, what's the difference exactly?

 

The difference is it's not a new stage, not a new path from start to finish, just another section of the same stage.

And you don't experience all sections with one playthrough, so you'd only complete those new sections with multiple playthroughs. It's a rail-shooter, and Star Fox has always had high replay value for the sake of challenging yourself to get a higher score with each try, so its also natural that you would be able to finish the game in shorter periods of time.



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Einsam_Delphin said:
KLAMarine said:

Game's not out yet but you're speaking of it in the present tense. I'd suggest taking a wait-and-see approach.

Wait and see what? The game is only a month away, there's nothing more to know, as I already know I'm never buying this game.

Wait and see what the game has to offer.



i would guess that each planet would have multiple ares.maybe not, idk because i havent played a star fox game yet. also, each stage has multiple hidden paths and secrets. that, and it comes with Starfox Guard and probably some form of a multiplayer mode.



I'm okay with this.

Starfox SNES and Starfox 64 could both be finished in a 1-1.5 hour sitting, but you wouldn't see all the alternate stages, as that requires multiple playthroughs. 

Miyamoto himself said that SFZ would be "movie length" back in June last year: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

Starfox was originally built around replayability, so it comes as no surprise that this one will be as well.



Do we have an official price yet?



curl-6 said:

I'm okay with this.

Starfox SNES and Starfox 64 could both be finished in a 1-1.5 hour sitting, but you wouldn't see all the alternate stages, as that requires multiple playthroughs. 

Miyamoto himself said that SFZ would be "movie length" back in June last year: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

Starfox was originally built around replayability, so it comes as no surprise that this one will be as well.

Pretty much this...the game is targetting fans of the original two games, and so expecting a 10 hour long story mode is just setting oneself up for dissapointment. I'm not sure if I'll be picking this up at launch, but when I play it, I'm totally expecting an arcade experience with a lot of replayability.

Anyways, the biggest news for me is that both Fichina and Fortuna are in this game...so it already has that up on 64 at least.



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