Mike321 said: Games should have difficulty options, and players should be able to change it whenever they want. Last week I was playing an RPG on hard and I couldn't defeat a boss, normally I would have grinded until I had enough level to beat it but since I no longer dispose of much time to play I lowered the difficulty for that fight and I beat the boss. That's how difficulty should be handle imo.
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This, basically. Also, a lot of the things that make a game "hard" isn't actually hard. It's removing all the BS nonsense you have to redo to get were you fucked up. Checkpoints? They're there so I don't have to replay the first area that I CAN beat. Just the one area after that, kills me, is the hard part. Am I skipping that hard area, no. Just the area I normally would of been forced to play, 800 times, to waste my time. Take GTA V. Play a heist. You fuck up. For whatever reason. Driving to the locations is a pointless waste of time. We already did it. And that is not the area I died. I don't need to replay that part over and over again. Bayonetta 1. There's this stage with the moving card paltforms.
Normally, this games checkpoints are perfect. But some levels, like this one. The pprogrmaer got stuck in 1985. And the check point starts you before you reach the rooms mini boss. After jumping over the dumb card paltforms. These paltforms aren't what killed me. The mini boss was. I don't need to redo this part. Then, because you're getting mad at dying, and jumping around over and over again. When you jsut want to fucking take on the boss. Not deal with fading cards. You start making mistakes. You fall, and the cycle repeats. Till you rage.
Difficultiy is a nice feature. Who cares if you play on what setting. I paid the $60. I can do what I want with the game. I want to have fun. Not rage and waste 2 hours on trying to outrun a postman. Grinding isn't the problem. What people really hated was the time waste to watch animations, press a, hit yes no. Oh shit I'm low on health, I gotta heal. OH SHIT I got killed by zubat, getting out of the cave. FUUUUUUUUUUUCK! Rinse and repeat. If your game can disable all the repeatable and not imporant aspects. ALA Braverly First. Then grinding isn't a chore.