By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ruler said:
vivster said:

If a game withholds information that's vital to the experience then that's bad game design. Just because games in the past were shit and therefore difficult doesn't make them better somehow. Making a game hard is the easiest thing to do, so why would I praise developers for it? Making a balanced game and offering multiple modes for all different kinds of people is hard and should be praised.

yeah but this is not 1994 anymore, there are countless of Internet guides and youtube videos how to beat a game, we wouldnt have imagined having all these technologies these days back then. Its your fault pretty much if youre stuck

No that is bad game design, a good example is the fusion system in Tales of Zestiria because the game has a hard time explaining it. I tried to explain it to some people on Vgchartz aswell.