| VXIII said: I enjoy being challenged, I wish more games would offer well designed difficulty like Souls games. Not simply adding more damage the enemies attacks like most games do in the "Hard Mode". However, people enjoy games for different reasons, so offering more options is better as long as it does not compromise the creative vision and how the game was designed. |
I wouldn't say those games have well designed difficulty. I don't know about DS 2 and Demon Souls, but DS1 had plenty of bosses where the only way to survive certain attacks was to have the knowledge on how to survive ahead of time, and many times the bosses would kill you before you had much of a chance to strategize or determine what to do to survive some attacks. I recall two fire bosses in particular that made very little sense...although the other fire bosses also were kind of weird.
On a side note: I don't know where this idea of "You have to be punished by the game" in order for it to have a balanced difficulty is coming from, but normal difficulty should be considered Nintendo difficulty in the likes of Super Mario Galaxy or LTTP. Those games and MGS4 have the most balanced difficulty settings I have ever played in a game. The difficulty settings in MGS4 really do feel like they say they are and I have had a run through with all of them.
Lube Me Up







