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Street Fighter V Review Thread - MC: 77/ GR: 77.07%

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I've got to say, I'm really disappointed with the character's story mode. Only two to three fights and cutscenes are not even animated.

I really hope the "true" story mode makes up for this. That's sad, I was excited for this game since it was announced.



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Alex_The_Hedgehog said:
I've got to say, I'm really disappointed with the character's story mode. Only two to three fights and cutscenes are not even animated.

I really hope the "true" story mode makes up for this. That's sad, I was excited for this game since it was announced.

The story mode will take about 2 hours to beat, I don't know if that's 2 hours period, or if 2 hours average as each character will add a different path making up for a larger and full story by playing with all of them.
That being said, they already showed it'll be cinematic, not static.
Here: https://www.youtube.com/watch?v=h-BWJ9fUE0M



Mr Puggsly said:


Azuren said:

 My point is people asked for it sooner rather than later, and the game suffered for it. Capcom should have held it back for a full release. Hopefully those lesser known, less important reviewers will update their scores when the rest of the game releases. 

Maybe Sony wanted it sooner than later. Maybe Capcom needed the money sooner than later. I dont think Capcom just did it for fan service.

It happens, games often launch buggy or incomplete to meet a release window and start collecting money.

If anything, I bet Capcom will release an updated retail release to get a better meta score. Maybe it will just have a bunch of content unlocked that we have to unlock with points.

I get the impression its gonna take a few hours of play to unlock a single character. Unlocking colors appears to be a real grind as well. Frankly, I dont think critics are gonna be happy about that either. Capcom wants people to buy currency. For $60 I should have the characters unlocked when they launch. I've been somewhat of a Capcom defender but this feels gross.

In SFIV I could unlock a character in like 10 minutes. That was acceptable and encouraged me to play Arcade mode.

As has been pointed out to me, this was so that some form of the game would be out in time to allow some to practice for the pro tour. That said, I wish they would have released this at $30 and include a $30 download later for the rest of the game. At that time, they can just bundle the game with the download for $60 and call it a day.



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Azuren said:

As has been pointed out to me, this was so that some form of the game would be out in time to allow some to practice for the pro tour. That said, I wish they would have released this at $30 and include a $30 download later for the rest of the game. At that time, they can just bundle the game with the download for $60 and call it a day.

If so, this pretty much confirms my assessment of SFV as it was released upon launch. 

It would have been nice to know this before the launch, but that's really on anyone who pre-ordered or bought without reading about the drawbacks of the game in its current state. 

It would have been consumer friendly to price the initial package even at $40 with the understanding that the consumer was essentially buying a trainer for the competition tour with the rest of the game to be added as DLC, but I'm guessing Capcom didn't want to do this because a big chunk of the players (the ones training for the pro tour) might not even bother with the other play modes unless they were tied to additional characters that were relevant in the character rankings (as they will be).

Seeing as how Capcom wants to charge consumers per each new character or make them grind away for hours to earn one, that's clearly the business model they want in the interest of generating more revenue at the expense of the consumer. 

I understand Capcom is experimenting with a new way to monetize their main fighting game franchise and it's not without industry precedent; Killer Instinct (basic game engine and starter character is free) and DOA 5 (basic game engine with starter characters is free) have similar models, but this is far more beneficial for Capcom than it is for consumers. 

I don't know when the content is being released, but seeing as how Capcom is already selling a 2016 season pass for another $30 (six characters) this feels like the worst of both worlds. Consumers have to buy the initial game in order to buy the update with the new characters. 



Not at first, It looks fun, but I have too many games in my backlog right now.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

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Azuren said:

Mr Puggsly said:


Maybe Sony wanted it sooner than later. Maybe Capcom needed the money sooner than later. I dont think Capcom just did it for fan service.

It happens, games often launch buggy or incomplete to meet a release window and start collecting money.

If anything, I bet Capcom will release an updated retail release to get a better meta score. Maybe it will just have a bunch of content unlocked that we have to unlock with points.

I get the impression its gonna take a few hours of play to unlock a single character. Unlocking colors appears to be a real grind as well. Frankly, I dont think critics are gonna be happy about that either. Capcom wants people to buy currency. For $60 I should have the characters unlocked when they launch. I've been somewhat of a Capcom defender but this feels gross.

In SFIV I could unlock a character in like 10 minutes. That was acceptable and encouraged me to play Arcade mode.

As has been pointed out to me, this was so that some form of the game would be out in time to allow some to practice for the pro tour. That said, I wish they would have released this at $30 and include a $30 download later for the rest of the game. At that time, they can just bundle the game with the download for $60 and call it a day.

Not sure they would have changed many views. KI was only $20 but got a low score for its lack of content as well.

There is no way around it. The only way to get a a great metascore is launch a relatively complete game.



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