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Forums - Nintendo Discussion - Motion controls is optional for Zelda TP... They should've did this with Skyward Sword

jigokutamago said:
SvennoJ said:
jigokutamago said:

If the motion controls did not work then you were probably doing something wrong.

You play it like this

https://youtu.be/p_aGjL1bwN0?t=32s

 

Not like this

https://www.youtube.com/watch?v=RFt0uhQoOqM

or this

 

I had no trouble reaching platinum fights in Sports champions gladiator duels, that was actual 1:1 mapping. At some point you have to bring your arm back to make the next strike in SS. If you do it slightly too fast, the game picks that up as a gesture to strike the other way. Frustrating. You can see in that video how slowly he hast to move his arm back or up to prepare for a strike. It just wasn't fun, and far from actual 1:1 mapping.

It wasn't the only problem though, just aggrevated to the point of putting the game away. The fourth time fighting a boss that appeared twice before already, after a lengthy unskippable cut scence, multi phase battle, motion controls screwing up the last stage over and over. That was enough of that.

A few tip I'll give you

One, stand in front of the sensor bar. It's amazing how many people miss this one. 

The sensor bar isn't used. The calibration position is your center. You can play on any side of your tv. But you have to aim ahead of you. And not the TV.



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Wait... wait.... so questioning how a remaster of a game which was on the GC (with pad controls) and Wii ( with motion controls) could possibly have pad type controls in a remaster? like, you know the game had those control options before on the GC right? it's not like they're remaking a whole new control scheme for a game which was only on the Wii?

wtf.



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The controls in Skyward Sword worked fantastically. It would completely break the game to remove them in favor of something else. You would have to redesign a ton of enemies, bosses, and puzzles to make it work. And you would be left with a lesser game because of it.



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archer9234 said:
jigokutamago said:

A few tip I'll give you

One, stand in front of the sensor bar. It's amazing how many people miss this one. 

The sensor bar isn't used. The calibration position is your center. You can play on any side of your tv. But you have to aim ahead of you. And not the TV.

Not quite. It uses the sensor bar to realign your sword forward. Trust me, I've played it with and without the sensor bar. It makes a world of difference. I've seen, the moment I turned on the senor bar, the sword suddenly alligning towards the front. 100% sure it does use it.



jigokutamago said:
archer9234 said:
jigokutamago said:

A few tip I'll give you

One, stand in front of the sensor bar. It's amazing how many people miss this one. 

The sensor bar isn't used. The calibration position is your center. You can play on any side of your tv. But you have to aim ahead of you. And not the TV.

Not quite. It uses the sensor bar to realign your sword forward. Trust me, I've played it with and without the sensor bar. It makes a world of difference. I've seen, the moment I turned on the senor bar, the sword suddenly alligning towards the front. 100% sure it does use it.

It's only for the calibration part. Not for actual use. So you could just unplug it, if you wanted to, after calibration.



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archer9234 said:
jigokutamago said:
archer9234 said:
jigokutamago said:

A few tip I'll give you

One, stand in front of the sensor bar. It's amazing how many people miss this one. 

The sensor bar isn't used. The calibration position is your center. You can play on any side of your tv. But you have to aim ahead of you. And not the TV.

Not quite. It uses the sensor bar to realign your sword forward. Trust me, I've played it with and without the sensor bar. It makes a world of difference. I've seen, the moment I turned on the senor bar, the sword suddenly alligning towards the front. 100% sure it does use it.

It's only for the calibration part. Not for actual use. So you could just unplug it, if you wanted to, after calibration.

Nope. It does during gameplay. For the sword. I've done my experiments. I know this for a FACT. Don't trust me? Take it from these other people saying the exact same thing. http://www.gamefaqs.com/boards/960633-the-legend-of-zelda-skyward-sword/61262603

Still don't believe me? Try it yourself. Unplug your sensorbar, make your sword out of allignment, point the remote, at the sensor bar, plug the sensor bar back in. The sword suddenly alligns to the center.



sc94597 said:
Metroid33slayer said:

They could have assigned the sword swinging to the second analogue stick on the classic controller. So you move the the analogue stick in the direction you want to swing the sword and click the stick down to perform a forward stab. For the puzzles just use the analogue stick to twist the boss door item, simple.


If you ever played the game like that on Dolphin, it just doesn't work. Most people have to switch between different control settings for different parts of the game. 

Thats because the controls aren't designed for dolphin, if nintendo designed the controls to include the option of a standard controller then it would work.



Metroid33slayer said:
sc94597 said:


If you ever played the game like that on Dolphin, it just doesn't work. Most people have to switch between different control settings for different parts of the game. 

Thats because the controls aren't designed for dolphin, if nintendo designed the controls to include the option of a standard controller then it would work.

What does that even mean? What you said was a "they could have assigned the sword swinging to the second analogue stick on the classic controller." That is what people who play the game in Dolphin with a normal gamepad do. It doesn't work. Hence, Nintendo must do more than just mapping the controls to an analogue stick. They must change the way the game works. 



sc94597 said:
Metroid33slayer said:

Thats because the controls aren't designed for dolphin, if nintendo designed the controls to include the option of a standard controller then it would work.

What does that even mean? What you said was a "they could have assigned the sword swinging to the second analogue stick on the classic controller." That is what people who play the game in Dolphin with a normal gamepad do. It doesn't work. Hence, Nintendo must do more than just mapping the controls to an analogue stick. They must change the way the game works. 

people who play the game on dolphin use the wii mote and nunchuck. Tell me one instance where the game couldn't work with a standard controller, give me one example. I bet you can't.



Metroid33slayer said:
sc94597 said:

What does that even mean? What you said was a "they could have assigned the sword swinging to the second analogue stick on the classic controller." That is what people who play the game in Dolphin with a normal gamepad do. It doesn't work. Hence, Nintendo must do more than just mapping the controls to an analogue stick. They must change the way the game works. 

people who play the game on dolphin use the wii mote and nunchuck. Tell me one instance where the game couldn't work with a standard controller, give me one example. I bet you can't.

Most people who play the game play with Wiimote and nunchuck, but that doesn't mean people don't try to play with gamepads. 

https://forums.dolphin-emu.org/Thread-best-xbox-controller-controller-profile-for-skyward-sword

"There isn't a "best one" it just plain sucks"

https://forums.dolphin-emu.org/Thread-help-skyward-sword-issue-cant-get-past-spinning-eyeball

"However, I have came across the eye ball in the forest temple and I can not make a circle that will let me get past the eye. Also I have heard that there is another two eyeballs later that are impossible to pass."

https://forums.dolphin-emu.org/Thread-emulated-motion-plus-unofficial

^ The game is a shit experience with a gamepad.