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Forums - Nintendo Discussion - Nicalis: Wii U is not much more powerful than a PS Vita

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sc94597 said:

That would be an atypical way to look at it, in my opinion. Usually  "performance-difference" depends much more on whether or not you can meet a minimum requirement for a certain level of performance. If the 100 GFLOP difference allows you to remove/alleviate a bottleneck, while the 800 GFLOP difference does not, then it seems kind of deceptive to use the phrase "not much more powerful" in that context. 

In fact, if we were to assess things linearly like that, then the difference between the PS4 and XBO is about (give or take some very marginal degree of error) the same difference between the XBO and Wii U, which when it comes to real-world performance is obviously not true. 

As it is now, the Vita does much less at 540p than the Wii U at 720p. Just like the XBO does more at 900p than the Wii U does at 720p, and the PS4 with respect to the XBO 1080p vs. 900p. 

The reason why he's come to that conclusion is because he's not happy with the performance he's getting on the WII U with The Binding of Isaac Afterbirth DLC similarly with the PS Vita ... 

So him marginalizing the WII U's power is at least due to his experience much like how AAA developers did to PS3 in the past ...



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fatslob-:O said:

The reason why he's come to that conclusion is because he's not happy with the performance he's getting on the WII U with The Binding of Isaac Afterbirth DLC similarly with the PS Vita ... 

So him marginalizing the WII U's power is at least due to his experience much like how AAA developers did to PS3 in the past ...

Considering the type of game The Binding of Isaac is, I would think it is more descriptive of him as a developer than the capabilities of either platform. Maybe his issue has much more to do with the architecture and hardware design of the platforms than maxing out these platforms? 



Nothing on the Vita will never ever look as good as Zelda U looks and the vita would never be able to handle something like Xenoblade chronicles cross



What if he just means uberbase but he's really bad at wording things xD



BraLoD said:
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Seriously, the Vita is a pretty powerful device, people wanna say "it's not even close to PS3" because of things like Golden Abyss vs 3, but Vita 1st party development died fast, it wasn't perfected at all, those Vita games were first tries with the hardware, and it actually got more free power to use after some update.
Was it as populat as the PSP we could see how powerful it actually is, looking back to the PSP you can see how freaking much of a jump we had between the two GoW games, the second was basically as good as GoW 1 on the PS2, and I'm pretty sure Vita still has a good jump in proving itself it sadly will never be able to show.

That being said, it's as powerful as a Wii U? Nope.

To be fair, he said not much more powerful than the Vita, so he knows it is more powerful.  Considering the Vita falls somewhere between the PS2 and PS3, and that the Wii U is generally right around the PS3, he's not too far off.  I mean it's obvious that the Wii U is more powerful than the handheld, but it's also obvious the Wii U was not far enough past the last gen consoles to entice people to jump in, gamers or 3rd parties. 

Nintendo just better have a better plan for the NX.  Either a console that outdoes the PS4 by a decent amount OR they better price it at $199, otherwise next gen will be a repeat of this one.



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FlorinEmil said:

The Ps Vita is powerful but not as powerful as the Wii U which is a home console.
And with this i hope you can see the differences:


Thats a nice chart



Qwark said:
Barozi said:
PS Vita is not even comparable to PS3 or 360 (see Borderlands port, Golden Abyss vs. Uncharted 3, Mercenary vs. Killzone 3).


In that respect neither is Wii U  comparable to PS3, since I have to see a game coming close to Uncharted 3 or TLOU in the graphics departement.


Pikmin 3, mariokart 8 and zelda wii u easily compare with the best looking ps3 games.



sc94597 said:

Considering the type of game The Binding of Isaac is, I would think it is more descriptive of him as a developer than the capabilities of either platform. Maybe his issue has much more to do with the architecture and hardware design of the platforms than maxing out these platforms? 

I don't see exactly why we should accuse bad talent unless anyone else can prove him otherwise ...

There ARE demanding games with 2D sprites. Just because it takes less resources to render a 2D game than a 3D game doesn't that the requirements to render a 2D game are next to zero ...



Qwark said:
Barozi said:
PS Vita is not even comparable to PS3 or 360 (see Borderlands port, Golden Abyss vs. Uncharted 3, Mercenary vs. Killzone 3).


In that respect neither is Wii U  comparable to PS3, since I have to see a game coming close to Uncharted 3 or TLOU in the graphics departement.


Lol, oh God...



Hyperbole folks, Hyperbole.