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fatslob-:O said:

The reason why he's come to that conclusion is because he's not happy with the performance he's getting on the WII U with The Binding of Isaac Afterbirth DLC similarly with the PS Vita ... 

So him marginalizing the WII U's power is at least due to his experience much like how AAA developers did to PS3 in the past ...

Considering the type of game The Binding of Isaac is, I would think it is more descriptive of him as a developer than the capabilities of either platform. Maybe his issue has much more to do with the architecture and hardware design of the platforms than maxing out these platforms?