sc94597 said: That would be an atypical way to look at it, in my opinion. Usually "performance-difference" depends much more on whether or not you can meet a minimum requirement for a certain level of performance. If the 100 GFLOP difference allows you to remove/alleviate a bottleneck, while the 800 GFLOP difference does not, then it seems kind of deceptive to use the phrase "not much more powerful" in that context. In fact, if we were to assess things linearly like that, then the difference between the PS4 and XBO is about (give or take some very marginal degree of error) the same difference between the XBO and Wii U, which when it comes to real-world performance is obviously not true. As it is now, the Vita does much less at 540p than the Wii U at 720p. Just like the XBO does more at 900p than the Wii U does at 720p, and the PS4 with respect to the XBO 1080p vs. 900p. |
The reason why he's come to that conclusion is because he's not happy with the performance he's getting on the WII U with The Binding of Isaac Afterbirth DLC similarly with the PS Vita ...
So him marginalizing the WII U's power is at least due to his experience much like how AAA developers did to PS3 in the past ...