midrange said:
I see your point about "what works? let's take that and make more of it" but at the same time, there is only so much you can change about a game without displeasing the fanbase. In other words, you seem to suggest that they should make massive changes to justify your desire for more "bang for your buck," but in this case, taking the best of your previous maps is better than making revolutionary changes that turn out to be awful. Also, yes they did spend less development time to make der eisendrache over shadows, but as a consumer I don't care about their development process, I care about their final product. From a consumer standpoint, der eisendrache has just as much if not more value than shadows.
Likewise, I also understand that zombies does not define the call of duty experience (without a doubt multiplayer does). Your analysis of the multiplayer maps was well done. I'm also not disagreeing with the score.
I just thought the review ignored some of the great components of the new zombies map and greatly simplified it down: "it's a good add on." Doing this made most of the review/value judgements centered around just the mutiplayer maps while greatly ignoring the zombies portion (In my opinion).
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It's true that as a consumer, you only care about results, "this is great, I love it! f**k all about the business sense!". However, as a reviewer, I have to maintain a sense of balance between the consumer and business side. Part of what makes my reviews so difficult (and consequently unshare-able) is my lack of sensationalism. I use zero sensationalism to do reviews, minimizing/leaving behind many personal perspectives: the only thing that a consumer would care about. Instead, I also look at it as a product provided to the consumer, hence my look at value and content, presentation values and other things that a consumer won't care about as long as the final product overall meets their needs. This objectivity is hard to maintain, but it's why viewers often don't feel I'm on "their" side even though I'm actually working harder to look out for them in ways they may not be considering. For me, it's not a matter of liking it or not liking it. It's far more complex. Basically, in trying to be a good reviewer, I can no longer simply be a consumer. If anything, "user reviews" contain many perfect examples of what happens when a purely consumer-minded person attempts to review a product!
As for the new zombies map, there really wasn't that much to say on its "components". While it varies from Shadows of Evil in some ways, it's largely a similar format, and I said all I needed to say: if you love zombies mode, you'll love this new map! lol
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It's great that you try to look objectively at games during reviews. Nothing kills a review more than having personal bias influencing the final judgement.
That being said, it seems that the multiplayer maps seemed to have dictated the review/whether it was worth the money. In a review encompassing the entire dlc, I kinda felt cheated when a mode I liked got generalized to "it's all right, but overall the dlc isn't really much value."
For Der Eisendrache, there are a lot of things you could have talked about.
-Map size, orientation, and layout of Der Eisendrache are well balanced, enabling the ability to circle or "train" zombies which is harder to do on Shadows.
-Der Eisendrache is a lot less "complicated" than Shadows, which enables new players to have fun (you don't have to love zombies to love this map). Pack a punch on DE is basically hold square on 3 spots. On Shadows you have to do 5 annoying and long rituals along with beast mode to power things/get items. Definitely a huge difference.
-Der Eisendrache is the very first treyarch zombies map to introduce a raid boss
-The wonder weapon on shadows (apothican servant) is typically gotten on round 16 and can only be used by 1 person. On DE, there is a bow that everyone can get and upgrade by round 10.
I would have liked to see at least a couple of these things mentioned before judging the map itself (similar to how you go in depth about the strategical implications of the multiplayer map layouts).
Also, I'm not trying to rag on your video (hope that's not what it seems like). I am just trying to give feedback. It's up to you to decide what you do with it