By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ZyroXZ2 said:

I want you to know I wouldn't reply with walls of texts if I didn't appreciate the feedback (otherwise, I wouldn't even be bothering, lol).  But I also wanted to explain the thinking to you so that you may understand certain aspects that are not always prevalent in either other reviews, or what a consumer wants from what they consider a "peer" review simply because I don't belong to a large conglomerate of a website/network.

On the other hand, the detail you're asking for has been brought up before in other reviews by other people.  The reason I maintain such short videos is because I DON'T go into detail.  I know that some people want that, but I keep it straight to the point.  By your counts on the new zombies map, I should have also talked about how Splash's center is a a constant killzone with a practically lemming-like requirement to get through in Safeguard (and let's just say lemming-mode is NOT how you want to play a shooter... seriously, who wants to just throw bodies at it?!), or how the beach front has an imbalance in entry point and vantage point options based on team in Domination.  I cut these details out because if I covered everything I'm saying through detailed explanations, I'd end up with very long reviews!

However, in your defense, I will readily admit that my time in zombies mode is lacking since I DO, indeed, spend more time in multiplayer.  I also find the lag in zombies mode to be very off-putting (I get that each zombie is synced, resulting in latency between the host, players, and EVERY zombie, but the shot response latency is detestable to say the least unless you're the host).  Thus, I don't think I'd have done quite the in-depth analysis of zombies mode to the degree you expect even if I wasn't trying to keep everything as short as possible!  For that I apologize, as it means you would have liked me to spend more time in zombies mode until I learned every subtle nuance, and that I have not done!  I spent enough time in it to get a grasp on the layout and flow, but I think wave 12 was as far as I lasted in one, and it was because one of the guys was particularly mastered on the map, lol

Cool, it's awesome that you take feedback well.

Knowing that your video's operate under a time constraint certainly puts things into perspective. I agree, you shouldn't have to include tiny details about every single map if you're trying to make the video short. Nor do I think you need to become a prestige master in zombies and reveal every little detail for a good review.

But it also would have been better to at least give some insights on your experience going up to wave 12. Did you find the map layout frustrating? Were you put off by how "complicated" the map was? (common complaint about Shadows) Were the new weapons enjoyable? Were the setting/environment/characters enjoyable (similar to how you described splash's colors)? 

Answering just a few of these questions would give a better insight to someone (zombies fan or not) watching your review