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d21lewis said:
ZyroXZ2 said:

But wait... You never explained "bid" fight!... And none of the keys around the "d" key make it a word that makes sense, either O.o

BUT, I CAN tell you meant new "bow".  Quit being a hippie and use normal keypress soft/hard keyboards!

It was supposed to be " boss" fight. With Swype, you drag your fingers across the screen from letter to letter and it magically knows what you meant to type..... sometimes.

I used the swipe keyboard a few times to try it, the magic is horrible, lol... Mostly because I actually type pretty fast on my phone with two thumbs, making me sometimes FASTER with two thumbs than one just swiping around!

midrange said:
ZyroXZ2 said:

I see the way you're looking at it purely as quantitative perspective, but that's not the only factor for value.

The basis for DLC is the use of existing formats: in other words, if Shadows of Evil is worth $15 of the original game, a follow up DLC zombies map that uses the same basis with different models/narratives will not be worth $15 if sold as such.  It lacks the development cost/time in creating the original, as most DLC does.  When generating DLC, it's usually a "what works? let's take that and make more of it" approach.

Having said that, as mentioned, the zombies mode is almost the sole thing of value in this DLC, since I felt the new maps introduced the very factor that made AW such a pain to play: people coming from everywhere at any time.  The loss of strategic focus on the battlefield dramatically reduces what makes BO3's vanilla maps (most of them: a handful of them are also the same clusterf**k) often better.  While you might have happily paid $15 just for the new zombies map, I'd have felt that would have been a bit of a ripoff.

Lots of stuff doesn't necessarily equate to value, especially when some of that stuff is worse than the original.  So I paid $15 for essentially a good zombies map which lead me to my consensus.

I see your point about "what works? let's take that and make more of it" but at the same time, there is only so much you can change about a game without displeasing the fanbase. In other words, you seem to suggest that they should make massive changes to justify your desire for more "bang for your buck," but in this case, taking the best of your previous maps is better than making revolutionary changes that turn out to be awful. Also, yes they did spend less development time to make der eisendrache over shadows, but as a consumer I don't care about their development process, I care about their final product. From a consumer standpoint, der eisendrache has just as much if not more value than shadows.

Likewise, I also understand that zombies does not define the call of duty experience (without a doubt multiplayer does). Your analysis of the multiplayer maps was well done. I'm also not disagreeing with the score.

I just thought the review ignored some of the great components of the new zombies map and greatly simplified it down: "it's a good add on." Doing this made most of the review/value judgements centered around just the mutiplayer maps while greatly ignoring the zombies portion (In my opinion).

It's true that as a consumer, you only care about results, "this is great, I love it! f**k all about the business sense!".  However, as a reviewer, I have to maintain a sense of balance between the consumer and business side.  Part of what makes my reviews so difficult (and consequently unshare-able) is my lack of sensationalism.  I use zero sensationalism to do reviews, minimizing/leaving behind many personal perspectives: the only thing that a consumer would care about.  Instead, I also look at it as a product provided to the consumer, hence my look at value and content, presentation values and other things that a consumer won't care about as long as the final product overall meets their needs.  This objectivity is hard to maintain, but it's why viewers often don't feel I'm on "their" side even though I'm actually working harder to look out for them in ways they may not be considering.  For me, it's not a matter of liking it or not liking it.  It's far more complex.  Basically, in trying to be a good reviewer, I can no longer simply be a consumer.  If anything, "user reviews" contain many perfect examples of what happens when a purely consumer-minded person attempts to review a product!

As for the new zombies map, there really wasn't that much to say on its "components".  While it varies from Shadows of Evil in some ways, it's largely a similar format, and I said all I needed to say: if you love zombies mode, you'll love this new map! lol



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