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Forums - Gaming Discussion - Why does Sony refuse to support the PS Vita anymore. If they did could it make a comeback?

Because they know they can't compete with smart phones which have equally powerful hardware, and everyone has a smartphone these days.

Even if they pump out quality sony exclusives for the vita, it won't drive sales by much.

Better focus on the ps4 and win the console market.



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Kresnik said:
DerNebel said:

I don't know, I think the fact that all those studios have now moved on to the PS4 almost entirely (I'm sure Sony Japan is still doing some Vita stuff), gives a good indication that they would have had a place even without the Vita. And even as support studios they could have done great work.

If Cambridge had done support on KZ Shadowfall the game might have turned out a lot better (I keep hearing that Mercenary was the best Killzone game after all).

With Bend as a support studio UC4 might have not missed its initial release date.

But you've said it, it has been years since Bend has released a game and Sony is apparently still giving them the time to finish their project now, I think that is enough indication that they'd still be in the business even without the Vita. And Guerilla Cambridge seems too efficient of a studio to be let go, they've managed the jump from Vita to PS4 VR in 3 years after all.


I think you mis-understood what I was saying a bit.

There was a period, not too long ago, when SCE weren't in such a good place.  PS3 had never been much of a success although they had turned things around from the disasterous launch - we all knew PS4 was coming, but we had no idea how much of a success it would be.  In that period, devs like Cambridge; Bend; Japan Studio; Studio Liverpool & Zipper worked on Vita.  Had Vita not been there, what place would they have had?  Sony clearly didn't want to commit massive resources to PS4 at launch, and they were already giving PS3 a load of back-end support in 2013 (GT6; Beyond; GoW; Ratchet etc.)

Vita was a good place for them to work in that period.  Had it not existed, Sony's options were - more PS3 games (but schedule was already ridiculously packed for a console on its way out) - PS4 games (like I said, for whatever reason Sony didn't want to go full-in on PS4 from the beginning it seems) - or close the studios.  Judging by the way SCE were behaving in 2012/2013, I'd imagine the answer would've been close them down.

Bend are probably allowed to keep this PS4 project going for so long because the PS4 is a success, that's what I'm saying.  It's okay because the console is selling well.  But if they'd been stuck in this weird development limbo before PS4 came out (i.e. Vita hadn't existed), they'd just have been shut down with the others.

At least that's how I see it.  I think you're forgetting what a culling spree SCE were on during that period (they also terminated a number of partnerships like Lightbox Interactive; Eat Sleep Play; Superbot Entertainment etc.)

No I get that, but we're talking about a potential scenario here anyway. Had the Vita not existed, how much R&D would they have saved? There are quite a few things that would have changed without the Vita, so it's kinda misleading to look back to 2011-2013, scratch out the Vita and assume that everything else would have stayed the same.

I mean I think it's pretty reasonable to assume that the reason SCE wasn't in a good place at that point in time, even though things had been looking up for the PS3 for a couple years already, was because the Vita existed and was eating into them, so cutting out that piece of history would have changed the whole picture quite a lot. I for instance believe that it would have led Sony to concentrate the Vita funds into making sure that their one remaining source of gaming income (home consoles) stays successful and that the PS4 would become as well supported as possible to really ensure its success.



DerNebel said:

No I get that, but we're talking about a potential scenario here anyway. Had the Vita not existed, how much R&D would they have saved? There are quite a few things that would have changed without the Vita, so it's kinda misleading to look back to 2011-2013, scratch out the Vita and assume that everything else would have stayed the same.

I mean I think it's pretty reasonable to assume that the reason SCE wasn't in a good place at that point in time, even though things had been looking up for the PS3 for a couple years already, was because the Vita existed and was eating into them, so cutting out that piece of history would have changed the whole picture quite a lot. I for instance believe that it would have led Sony to concentrate the Vita funds into making sure that their one remaining source of gaming income (home consoles) stays successful and that the PS4 would become as well supported as possible to really ensure its success.


Fair enough.  I think we're going to have to agree to disagree with this one.  



michael_stutzer said:
The fact that you think Tearaway moved hardware shows that you have no idea what you're talking about.


It might not have moved a lot of hardware, but I imagine it moved some. Different types of games sell systems for people who like those games. 



There are many factors that causes the Vita to became a failure, just like the Wii U. So, I think even when Sony support it, other factor will make it fail anyway. Vita just can't compete with Nintendo and Mobiles.



A handheld gamer only (for now).

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twintail said:
FloatingWaffles said:

I forgot to quote and hit reply instead, but this is @twintail.

The entire point of what I was saying was all about first party games, hence the "Why does Sony refuse not to support the PS Vita anymore". 


For 2015, Sony brought the following games to Vita, exclusively:

Fat Princess Piece of cake

Invizimals: The Resistance

Looney Toons Galactic Sports

MonsterBag 

Muppets Movie Adventures

Oreshika (for the West)

Run SackBoy Run 

They also had other games on that were on multiple PS devices:

HellDivers

MLB

They also actively work to bring 3rd party games to the vita:

Disney Infinity 2.0

Grim Fandango

Metal Slug 3

RE Revelations 2.

 

So... you are wrong.

Not really.

I mean, sure those are exclusive games on the Vita, but I meant games developed by Sony for the Vita exclusively. I guess you could say Fat Princess, but then again that's on IOS and Android so I guess it would be more like system exclusive and not full exclusive. 

I'm mainly talking about games that would push Vita sales. Will those do it? Maybe, who knows. 

The last big games for the Vita I remember are Killzone Mercenary and Tearaway, and those were in 2013. Freedom Wars was released in 2014 though so that counts, unless i'm just missing a lot of them. 



Vor said:
There are many factors that causes the Vita to became a failure, just like the Wii U. So, I think even when Sony support it, other factor will make it fail anyway. Vita just can't compete with Nintendo and Mobiles.


I agree with the point that there were other factors aside from games. I just still feel like Sony should have supported it more and gave it more chances before it gave up on it.

Like I said, I just can't help but feel sad when I look at the Vita because of all the missed potential. 



Their games didn't make much of a profit while they supported it, neither moved hardware. Plus they must have spent 5 times more money in ads and loss from hardware sales, trying to sell it for as low as €40. Some important executive must've said "vita is dead" and I can't really blame him, even being a handheld fan.
Wii U is in a completely different situation. It's first party sells even better than PS4ONE's and moves hardware that actually makes profit.



Once Vita is gone portable consoles won't be a part of the PlayStation eco-system so the amount of time and money required to re-invigorate the Vita would just be wasted resources.



twintail said:
FloatingWaffles said:
twintail said:
FloatingWaffles said:

I forgot to quote and hit reply instead, but this is @twintail.

The entire point of what I was saying was all about first party games, hence the "Why does Sony refuse not to support the PS Vita anymore". 


For 2015, Sony brought the following games to Vita, exclusively:

Fat Princess Piece of cake

Invizimals: The Resistance

Looney Toons Galactic Sports

MonsterBag 

Muppets Movie Adventures

Oreshika (for the West)

Run SackBoy Run 

They also had other games on that were on multiple PS devices:

HellDivers

MLB

They also actively work to bring 3rd party games to the vita:

Disney Infinity 2.0

Grim Fandango

Metal Slug 3

RE Revelations 2.

 

So... you are wrong.

Not really.

I mean, sure those are exclusive games on the Vita, but I meant games developed by Sony for the Vita exclusively. I guess you could say Fat Princess, but then again that's on IOS and Android so I guess it would be more like system exclusive and not full exclusive. 

I'm mainly talking about games that would push Vita sales. Will those do it? Maybe, who knows. 

The last big games for the Vita I remember are Killzone Mercenary and Tearaway, and those were in 2013. Freedom Wars was released in 2014 though so that counts, unless i'm just missing a lot of them. 


First its Sony makes no games for Vita. We discover otherwise.

Then its Sony makes no exclusives for Vita. Again, we discover otherwise.

Now your story is that Sony makes no games for Vita that push hardware?

lol what is this? You are constantly changing what you meant and its frustrating for everyone who is reading your topic, and seeing you make up new things as the conversation goes along.

Even you claim that pushing something out like LocoRoco or Patapon will do. But those arent going to budge hardware either. 

Ok i'll agree that it does seem like I am moving my point around a lot, but i'm not trying to do that. 

I'll try and make this clear then. The entire point of this thread was that I feel like Sony should have supported the Vita more with actual Vita first party exclusives such as Tearaway and Killzone: Mercenary. 

For your first point, sure, Sony does make games for the Vita. Such as bringing console ports of MLB and such. While Sony might not have completely abandoned the Vita as of yet, but it's more than obvious they aren't trying to push it anymore, as I said already. We already agreed on that point. 

Second and third point are the same thing. I said that Sony should have supported the Vita with more first party games like they did with Tearaway, Killzone, LittleBigPlanet, etc that would have pushed sales for the Vita and not put it in the position it is in right now. But even then we both understand there are more factors to it aside from software.

And sure, maybe a new LocoRoco or Patapon wouldn't have pushed much hardware, but it would have at least put more faith in consumers that Sony would still support the thing with SOME exclusives. I imagine that is a major reason for Vita sales also being shitty as well. Why buy a Vita in 2015 if Sony won't even support it anymore, it would be pointless. 

I'm not making up new things i'm staying to the topic. Also please speak for yourself @ bolded.