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Forums - Sony Discussion - Uncharted: A Thief's End Launching March 18th, 2016

Wright said:


Maybe, but I don't find that unreasonable to wait a bit and incorporate it. Something along the lines of the ps2 version of Resident Evil 4, which added the Ada campaign, plus an Ada minigame and several videos detailing the corporation behind the incidents.

And since that's a revision of a previously released game, another example can be Dead Rising, which features an extra story mode once you get the best ending on the main campaign, and after you finish that extra arc, it gives you even another singleplayer mode for you to enjoy. Or Gears of War: Judgment, despite being unnecesary and at times a cash-grabby game, went and added an extra story arc behind a demanding unlockable requisite, instead of selling it afterwards.

You get my point. These kind of extra things being present in the vanilla games makes them more awesome. Imagine unlocking Left Behind after you beat The Last of Us (without you even expecting that the game would go on after the credits roll): that'd definitively be the sweetest of surprises, wouldn't it?

Despite how much I loved The Evil Within, the game would have been much better had it implemented the DLC beforehand on it (which most of it had ties within the main story), and not forced me to get a Season Pass or the content itself. Maybe I miss too much surprising unlockables.

You can't expect a company to lose money in order to add something in. Perhaps if the DLC does well they'll make another one ... Would it be better to delay the game even more to add that in too? There is good DLC and bad DLC. This is good DLC.



 

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Wright said:
DerNebel said:

So you want the game to become more expensive for them and be made less expensive for you?


Who wouldn't? Or you'd prefer less content and pay more on the long run?

The question is what would ND gain from this?



GribbleGrunger said:

You can't expect a company to lose money in order to add something in. Perhaps if the DLC does well they'll make another one ... Would it be better to delay the game even more to add that in too? There is good DLC and bad DLC. This is good DLC.


Considering they are still reaping benefits from the success of The Last of Us, cashing in money with the microtransactions present in the multiplayer aspect of their games and more than likely will enjoy a nice boost from the sales of The Nathan Drake Collection, I don't find unreasonable to demand such company that they wait a bit and implement the extra content in the vanilla game.

They can do whatever they want, of course. But that doesn't necessarily means I agree with it just because this is "good DLC". Just like I said in my previous post, Overtime and Infinite in Dead Rising, Ada Wong's Alternate Ways in Resident Evil 4 and Aftermath in Gears of War: Judgment are "good DLC" which happens to be implemented in the main game.



DerNebel said:
Wright said:


Who wouldn't? Or you'd prefer less content and pay more on the long run?

The question is what would ND gain from this?


I don't know. Good press?



Wright said:


Considering they are still reaping benefits from the success of The Last of Us, cashing in money with the microtransactions present in the multiplayer aspect of their games and more than likely will enjoy a nice boost from the sales of The Nathan Drake Collection, I don't find unreasonable to demand such company that they wait a bit and implement the extra content in the vanilla game.

They can do whatever they want, of course. But that doesn't necessarily means I agree with it just because this is "good DLC". Just like I said in my previous post, Overtime and Infinite in Dead Rising, Ada Wong's Alternate Ways in Resident Evil 4 and Aftermath in Gears of War: Judgment are "good DLC" which happens to be implemented in the main game.

Just no. You can't put demands on a company just because you think it would be a nice idea. The more money ND make, the more Sony can spend on taking risks like Until Dawn. The only mistake you could possibly see here is announcing the DLC prior to the game's release, but it's obvious why companies decide to do that. People aren't going to be able to buy that DLC if they already sold the game.

Edit: 'Good press'? Yes, because that's what ND desparately need. Come on now, this is just looking like greed on your part.



 

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GribbleGrunger said:

Just no. You can't put demands on a company just because you think it would be a nice idea. The more money ND make, the more Sony can spend on taking risks like Until Dawn. The only mistake you could possibly see here is announcing the DLC prior to the game's release, but it's obvious why companies decide to do that. People aren't going to be able to buy that DLC if they already sold the game.

Edit: 'Good press'? Yes, because that's what ND desparately need. Come on now, this is just looking like greed on your part.


Maybe it's coming like cold from my part, but why would I care what ND would gain? They're a healthy company, despite some rocky moments in its history; I am not, and my interest as a consumer come first than the success I bid them. As I said earlier, they can do whatever they want, it's their game and their bussiness.

I fail to see the connection of ND not implementing the DLC in the vanilla game and Sony producing Until Dawn, by the way. That's like saying had Inafune made Dead Rising's Overtime mode paid DLC, Capcom would spend on taking risks like Asura's Wrath.



DerNebel said:
Wright said:


Who wouldn't? Or you'd prefer less content and pay more on the long run?

The question is what would ND gain from this?


More money. Those greedy fucks.



Wright said:


Maybe it's coming like cold from my part, but why would I care what ND would gain? They're a healthy company, despite some rocky moments in its history; I am not, and my interest as a consumer come first than the success I bid them. As I said earlier, they can do whatever they want, it's their game and their bussiness.

I fail to see the connection of ND not implementing the DLC in the vanilla game and Sony producing Until Dawn, by the way. That's like saying had Inafune made Dead Rising's Overtime mode paid DLC, Capcom would spend on taking risks like Asura's Wrath.

the more money Sony make as a company, the more risks they can take as a company.



 

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GribbleGrunger said:

the more money Sony make as a company, the more risks they can take as a company.


I pretty much doubt a successful paid DLC from a 60 dollar game would single-handely push Sony in venturing into more risks. No, one should strive into making that 60 dollar investment as enticing as you can.



Wright said:


I pretty much doubt a successful paid DLC from a 60 dollar game would single-handely push Sony in venturing into more risks. No, one should strive into making that 60 dollar investment as enticing as you can.

It's the accumulation of every opportunity to make more money, not just ONE thing. You wouldn't diminish that accumulation because it all adds up in the end.



 

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