Wright said:
And since that's a revision of a previously released game, another example can be Dead Rising, which features an extra story mode once you get the best ending on the main campaign, and after you finish that extra arc, it gives you even another singleplayer mode for you to enjoy. Or Gears of War: Judgment, despite being unnecesary and at times a cash-grabby game, went and added an extra story arc behind a demanding unlockable requisite, instead of selling it afterwards. You get my point. These kind of extra things being present in the vanilla games makes them more awesome. Imagine unlocking Left Behind after you beat The Last of Us (without you even expecting that the game would go on after the credits roll): that'd definitively be the sweetest of surprises, wouldn't it? Despite how much I loved The Evil Within, the game would have been much better had it implemented the DLC beforehand on it (which most of it had ties within the main story), and not forced me to get a Season Pass or the content itself. Maybe I miss too much surprising unlockables. |
You can't expect a company to lose money in order to add something in. Perhaps if the DLC does well they'll make another one ... Would it be better to delay the game even more to add that in too? There is good DLC and bad DLC. This is good DLC.
The PS5 Exists.