^^
He won't ever answer you, he's been permabanned. And I suspect he wouldn't have backed his rants with solid facts anyway. I'm quite sure that saying Wii U is just a little more powerful than PS3 and XB360 isn't correct and it's excessively harsh towards Wii U, but even if it were almost as powerful as PS4 and XBOne, at least CPU-wise, far smaller RAM could make all that power fully usable only when games are small enough, wasting its potential in the largest ones. With scalable graphics engines, OTOH, weaker GPU and smaller graphics RAM aren't a problem, as long as graphics are good enough for the target, if graphics performances are above the minimum that can handle the scalable engines used during the console's current gen.
PS: But all this means that a game can be cancelled not only if it's too large to be handled by Wii U RAM, but also if the intended target demands graphics beyond its capabilities (or at least if the devs or the publishers think so), so the hurdles between 3rd party multiplats and a Wii U version can be bigger than those caused by purely technical reasons, and with a user base not big this can hit 3rd party library really bad.