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Forums - Nintendo Discussion - A way to make third party games sucsessful on wii u?

aerilating said:
JNK said:


2 batman games 

2 cods

2 assassins creed games

mass effect

need for speed

Fifa, Madden, NBA

Darksiders

Tekken

And even more, mostly launch titles. That was a very good third party support, ps4 and xbox one didnt launched with more titles. They just didnt port more games scince all these games sold ~0,1-0,3m.

Liar, they didn't port more games due to lack of professionalism. EA sabotaged all their wii u titles. the others released when the installed base was at it's lowest and still sold decently for their low efforts. sales could only get higher with continuous support and the natural installed base growth, but I guess haters are always gonna hate and ignore this.


Ah im a liar and they dont port more games?

Deus Ex human Revolution wasnt ported?

Monster Hunter 3 wasnt ported?

Watch Dogs wasnt ported?

Splinter cell wasnt ported?

The Walking dead: survival instinct wasnt ported?

Ninja Gaiden 3 wasnt ported?

Resident Evil: Revelations wasnt ported?

Injustice wasnt ported?

 

Sorry but you are the liar.

 

BTW some comparisons:

COD Bo2 released at wii u´s launch and sold 0,29mio copies. Ghost was released 1 year later and sold 0,26 mio copies.

Cod Ghost released at ps4´s launch and sold 3mio copies.

Cod Ghost was released at xbox ones launch and sold 2,4mio copies.

 

All 3 consoles had the same installed hw base (0) at the launch of the 3 cods. Please stop talking shit, thanks.

 

Assassins creed 3 at wiiu launch: 0,33mio 

Assassins creed 4 (1 year later, much bigger installed hw base): 0,26mio



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Buy them.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

I'll chime in again - there needs to be a big user base for 3rd parties to find this approach profitable. For example:

Ghostbusters: The Videogame (2009), according to VGChartz:

Wii - 0.86
PS3 - 0.83
360 - 0.61
PS2 - 0.43
PSP - 0.18

PS3/360 version (T rated)



Wii/PS2/PSP version (E10 rated)




If it was released in current gen, I suppose, in accordance to OP's suggestion, it would look something like this:



JNK said:
aerilating said:

Quit that nonsense. I can't stretch how stupid it is to say X game is selling because of artstyle. Splatton is selling because it's awesome. if the artstyle was different but the game was pretty much the same, sales would be very similar.


Ahh thanks genius

Bayonetta2 (92/00 metascore) sold 600k

Splatoon (81/100 Metascore) sell >1m in 3 weeks

 

Please explaiiiiiin this nonsense?

 

Splatoon in realistic graphics and rated m would sell ALOT less. We would be probl. at 200k now.

Bayonetta is a niche game with a small fanbase that is mainly on the other consoles. The first game didn't exactly light the charts up either. Splatoon got the AAA marketing treatment and is more mainstream. Art style didn't sell that game. 



aerilating said:
S.T.A.G.E. said:


What you're saying is so false, I don't even know where to begin. Nintendo PROMISED third party support to get ramped up showing names of third party devs and nothing came after E3 that even resembled  that promise.

You never cease your blind hate, do you? third parties had a few games at wii u's launch and THIRD PARTIES MADE PROMISES THAT WERE BROKEN.


What blind hate are you referring to? I am buying a Wii U for Star Fox. Its jus tthe truth, Nintendo doesnt have third party because of their own internal politics. You cannot measure healthy third party with a handful of games like this other dude was trying to do.



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JNK said:
aerilating said:

Liar, they didn't port more games due to lack of professionalism. EA sabotaged all their wii u titles. the others released when the installed base was at it's lowest and still sold decently for their low efforts. sales could only get higher with continuous support and the natural installed base growth, but I guess haters are always gonna hate and ignore this.


Ah im a liar and they dont port more games?

Deus Ex human Revolution wasnt ported?

Monster Hunter 3 wasnt ported?

Watch Dogs wasnt ported?

Splinter cell wasnt ported?

The Walking dead: survival instinct wasnt ported?

Ninja Gaiden 3 wasnt ported?

Resident Evil: Revelations wasnt ported?

Injustice wasnt ported?

 

Sorry but you are the liar.

 

BTW some comparisons:

COD Bo2 released at wii u´s launch and sold 0,29mio copies. Ghost was released 1 year later and sold 0,26 mio copies.

Cod Ghost released at ps4´s launch and sold 3mio copies.

Cod Ghost was released at xbox ones launch and sold 2,4mio copies.

 

All 3 consoles had the same installed hw base (0) at the launch of the 3 cods. Please stop talking shit, thanks.

 

Assassins creed 3 at wiiu launch: 0,33mio 

Assassins creed 4 (1 year later, much bigger installed hw base): 0,26mio

 

The Deus Ex: HR, Watch Dogs, I will throw in the ports of Mass Effect 3, Tekken Tag Torunament 2 and other third party games put on the Wii U were all late ports. Extremely late as in more then a year after the original release in some cases. While there were some that arrived on time, in today's gaming world, no one waits for late ports aside from the hardcore PC gamer that doesn't want to get a console.

I do agree that some of the titles that were released multiplatform at the same  time and didn't get much love but given how some companies refused to make DLC available for their Wii U efforts and pretty much most declared before 18 months were up they were giving up on the system while still supporting titles on the PS3 and 360 along with their PS4 and Xbox One counterparts, it is hard to say they didn't have anything to do with the Wii U's struggles.

 

All that being said on the main topic, 3rd parties can be reasonably successful on the Wii U by making decent games that are exclusive to the platform. You saw some of that in the Wii era before most gave up because they weren't getting COD type numbers on the platform for certain genres. Which is funny because when making games on other platforms they still never got the COD type of numbers they seem to have been aiming for. But all that being said, giving some exclusive support on certain titles that would appeal to the Wii U's traditional following would have netted them some good sales.

People talk about install bases but the key to these bases are actually built on the premise of there being a foundation. For about 4 generations now outside the early portion of the Gamecube life cycle, there hasn't been a lot of solid 3rd party support on Nintendo consoles outside of ones that we sell now like Skylanders and Just Dance.  Many of the 3rd party exclusive games you can say were classic usually wound up being ported, under supported in terms of features compared to other system (although whether that is third party developer's effort or because of the system and structure varies from game circumstance to game circumstance) and overall one can make the excuse it is because Nintendo fans only want to play Nintendo games but you could also say it is because they just don't trust other publishers/developers due to prior experiences on previous Nintendo platforms.

 

Time will tell if this changes with the NX but no one party or group is solely to blame for 3rd party issues on the Nintendo Wii U

 



Pavolink said:
To be succesful, they need an installbase willing to buy third parties. To do that, Nintendo needs to release games that could caters to that userbase. For example, the Twilight Princess userbase is more probable to buy Assassin's Creed than the 3DWorld userbase.

Twilight Princess players lacking taste.

OT: Things you say don't seem all too practical. Let people getting paid work on solutions. 



IamAwsome said:
JNK said:


Ahh thanks genius

Bayonetta2 (92/00 metascore) sold 600k

Splatoon (81/100 Metascore) sell >1m in 3 weeks

 

Please explaiiiiiin this nonsense?

 

Splatoon in realistic graphics and rated m would sell ALOT less. We would be probl. at 200k now.

Bayonetta is a niche game with a small fanbase that is mainly on the other consoles. The first game didn't exactly light the charts up either. Splatoon got the AAA marketing treatment and is more mainstream. Art style didn't sell that game. 

Yeah a game at 2 mio sold units for the predecessor, sold bundeld with the first game for moderate price, which got marketing like: cosplay in playboy magazine and tv commercials cant compete with a new ip which got a kids/squid advertisment. okay.

 

Biggest Bayo2 tv commercial on youtube: https://www.youtube.com/watch?v=rH0OsWgJeyw

1,4 mio views; 99% positive rating

Biggest Splatoon commercial on youtube: https://www.youtube.com/watch?v=pjPOSKnOftA

1,4 mio views ; 48% positive rating

 

Both game had the same range. Dont try to find excuses that dont exist. Splatoon sold that good because its cartoony and rated e. Most wii u Owners are kids and they dont play realisitc looking rated m games.



Sadly, that ship sailed long ago

Get it~? Set sail.. oh, I'll get my coat.



NoirSon said:

The Deus Ex: HR, Watch Dogs, I will throw in the ports of Mass Effect 3, Tekken Tag Torunament 2 and other third party games put on the Wii U were all late ports. Extremely late as in more then a year after the original release in some cases. While there were some that arrived on time, in today's gaming world, no one waits for late ports aside from the hardcore PC gamer that doesn't want to get a console.

Elder Scrolls 4:

Xbox 360 release 20.03.2006: Sold 4,2 mio copies

Ps3 release 20.3.2007: Sold 3 mio copies

Mass Effect 2:

Xbox 360 release 2010: Sold 3mio copies

ps3 release 2011: Sold 1,5 mio copies

 

BTW: Ps3´s installed hw base was even smaller at the release of oblivion. So it sold in relation even better as xbox 360 version.

Delayed releases do hurt the sales a bit, but they dont explain horrible wii u sales

 

NoirSon said:

I do agree that some of the titles that were released multiplatform at the same  time and didn't get much love but given how some companies refused to make DLC available for their Wii U efforts and pretty much most declared before 18 months were up they were giving up on the system while still supporting titles on the PS3 and 360 along with their PS4 and Xbox One counterparts, it is hard to say they didn't have anything to do with the Wii U's struggles.

They stopped making DLCs because of the horrible sales. First they really did a great job on wii u porting, but as sales where that horrible, they stopped putting much effort into their ports.

Here is a comparison of Black ops 2 ps3 vs wii u: 

http://www.bilder-upload.eu/show.php?file=7c4c22-1435526240.png

 

Games like bayonetta 1 were ported horrible on ps3 (1,2 mio sales). So bad ports dont effect sales much.

 

NoirSon said:

All that being said on the main topic, 3rd parties can be reasonably successful on the Wii U by making decent games that are exclusive to the platform. You saw some of that in the Wii era before most gave up because they weren't getting COD type numbers on the platform for certain genres. Which is funny because when making games on other platforms they still never got the COD type of numbers they seem to have been aiming for. But all that being said, giving some exclusive support on certain titles that would appeal to the Wii U's traditional following would have netted them some good sales.

The Wii´s Userbase was alot more different from the wii u´s. The wii was owned by alot different people (old people, none gamers, gamers, children) because of the innovative controls. The Wii U dont have thos innovative controls (at least they arnt the reason people do buy the console). The marketing of the wii was aimed at any kind of people, wii us marketing is aimed at children. Cant compare.