Console game development costs continues to steadily rise...
So now that we have seen that a company like Sony is willing to reveal a kickstarter game at a major press conference like e3, Shenmue 3 which is at 1.5 Million right now and only 500 thousand away from being funded in less than a day no less. Could this also indicate that more games will be founded this way? Particularly first-party games (even though that seems unnecessary with a large company). But Shenmue 2 was the most expensive game at the time, as Sega said that every Dreamcast owner would’ve had to buy 2 copies for it to have been profitable. Yet on the other hand take for instance, this could be a way that lesser known, but still fan favorites like SOCOM and Medievil get another opportunity to prove themselves at retail. All without any major risk to the parent company.
So yeah this is in the gaming section, since in can apply to any of the big publishers. That might be hesitant to offer funding for lesser known, but still beloved game franchises.
So what do the gamers think? Would this set an unhealthy precedent, where the end product could end up worse off than if it was funded by the original company, (Shadow of the Eternals as an example) or would it lead to more successes like Bloodstained Ritual of the Night? Where that was seen as a roaring success of crowdfunding done right.
TL;DR Should First-Parties make use of crowdfunding or should it just be restricted to indies?