read above
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Yup...RO friggin rocked |
itsFizz said: Disclaimer: I´m not somebody who cares that much about a games price...If I want it I buy it |
Except Watch Dogs was already released WW and in bargain bins which throws your whole argument out the window, I can't go to any local shop now and buy XCX for dead cheap yet by the time WD arrived everyone could. that's why you comparing localization to the situation is flawed. When XCX arrives it would be a new release for the whole region and not available any other way the same can't be said for games like WD.
captain carot said:
It was. And Wii was kind of a last resort option. Basically an overclocked Gamecube with Wiimote instead of controller. The hardware actually shows how desperate Nintendo was at that point. They put everything on the motion control card hoping it would be a hit. Not coming behind with production for a pretty long time actually shows how surprised Nintendo was. Wii U as a whole shows they haven't really understood that success until this day nor are they able to repeat it easily. |
Luck-success or failure apparently brought by chance rather than through one's own actions.
Accident-an event that happens by chance or that is without apparent or deliberate cause.
Nope, by definition Wii was not an accident and Nintendo did not get lucky, there is literally no way for u to argue otherwise. Nintendo had a plan and executed it, Wii U proves nothing other than Nintendo had a horrible game plan for it.
When the herd loses its way, the shepard must kill the bull that leads them astray.
Live Reactions
He's been complaining about people for a few minutes now. It took over 3 minutes to say anything.
Project CARS? Yeah, this was a mess. Anger at Slightly Mad is justified, but considering how that game began development for a completely different set of platforms, that development is a mess.
Yes, the Wii U hardware is different from the competition's. And not being able to live up to technical standards is justifiable.
He spends more time attacking "you guys."
I don't buy this sort of game, but a few frames per second would likely not change my decision.
Wait, what does Super Mario 3D World not having online have to do with anything? You seriously think that a 3D platformer with four players that demands a fairly high degree of precision SHOULD have had online coop? Even if Nintendo were not behind in the online department, I doubt they'd be able to pull that off. And it's not like nobody has criticized Splatoon's lack of voice chat.
I'm not tripping over my own words. I haven't said most of this stuff!
Is this just about calling Nintendo fans hypocrites?
Sounds like it.
Wanting a quality product after I pay for it makes me entitled? Then why is being entitled a bad thing?
Are you doing the "I own every Nintendo product ever" thing?
Who are you even arguing with?
Love and tolerate.
Wyrdness said:
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Several games that where exclusive to X360 when launched on PS3 after 1 or 2 years (meaning bargaing bin for the X360 version, much more than 9 months bargain bin of WD) and still sold great on it.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Salnax said: Live Reactions
He's been complaining about people for a few minutes now. It took over 3 minutes to say anything. Project CARS? Yeah, this was a mess. Anger at Slightly Mad is justified, but considering how that game began development for a completely different set of platforms, that development is a mess. Yes, the Wii U hardware is different from the competition's. And not being able to live up to technical standards is justifiable. He spends more time attacking "you guys." I don't buy this sort of game, but a few frames per second would likely not change my decision. Wait, what does Super Mario 3D World not having online have to do with anything? You seriously think that a 3D platformer with four players that demands a fairly high degree of precision SHOULD have had online coop? Even if Nintendo were not behind in the online department, I doubt they'd be able to pull that off. And it's not like nobody has criticized Splatoon's lack of voice chat. I'm not tripping over my own words. I haven't said most of this stuff! Is this just about calling Nintendo fans hypocrites? Sounds like it. Wanting a quality product after I pay for it makes me entitled? Then why is being entitled a bad thing? Are you doing the "I own every Nintendo product ever" thing? Who are you even arguing with? |
Besides the fact that there were other platforms and even FPS that need perfect frame rate to play and no lag? So yeah, it's impossible to make SM3DW online because of limitations of internet... right.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
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I'll also highlight that the are examples of counters to the games you're saying sold well after release, former exclusive games like No More Heroes and Muramasa sold like trash on PS3, even games like Goldeneye that fall more in line with the main stream sold far less on 360 and PS3 in fact the Wii version outsold both of them combined. Lost Planet is also another one that didn't sell as well arriving late on PS3.
I think that people should only buy games/products that they like or want to play versus just buying a game/product to support a company. If some third party games aren't selling that well on the wii u, it's the third party publiser's fault for not having an appealing product.
If a publisher was wanting to make a game to be on the big three then the game should be developed on the weakest console to ensure that the game on all three consoles had the same features. It makes sense for a graphics disparity between each version of the game.
Wyrdness said:
I'll also highlight that the are examples of counters to the games you're saying sold well after release, former exclusive games like No More Heroes and Muramasa sold like trash on PS3, even games like Goldeneye that fall more in line with the main stream sold far less on 360 and PS3 in fact the Wii version outsold both of them combined. Lost Planet is also another one that didn't sell as well arriving late on PS3. |
Selling less, and selling absolutely nothing as the Wii U ports were deemed to have done by 3rd parties are two completely different ball parks though.
There is also very little work required bringing a game across from much weaker hardware. This is not the case porting from PS3 to Wii U and even less so porting from much more capable systems.
MikeRox said:
There is also very little work required bringing a game across from much weaker hardware. This is not the case porting from PS3 to Wii U and even less so porting from much more capable systems. |
Except no game sold absolutely nothing on the Wii U the games in question sold 300k - 400k on Wii U which is around the same and in some cases more then the games I mentioned, so yes it's the same ball park. Porting from 360 to PS3 was just as much of an issue because of the divided RAM set up it has which is why for years PS3 had issues in the versions of games on it.