Sentient_Nebula said:
Indeed, emphasis on the "simple" regarding the "tasks" in mobile games.
Far too many mobile games I've seen just amount to "Tap the screen where things show up!" or "Swipe the screen in every direction and hope you get lucky with RNG!"
Even the Legend of Zelda on the NES has far more depth and strategy than most mobile games on the market.
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Oh, I think the original Legend of Zelda actually holds up rather well. It's actually a perfect example of what is possible if a game is no longer tied to the arcade rules of game design. It doesn't rely on sqeezing as much money as possible in little increments at a time out of the consumer. The design becomes fundamentally diffrent, it's an open world, freely explorable for hours. Life can be regained, Items collected. It didn't quite have a story but it had adventure.
Compare that to the original Mario Bros.game. It might have been just as influential on overall gaming, but it still very much operates on the principles of the arcade. It has relatively short levels with ever increasing difficulty and if it was an arcade game it would have had one life.
It's still much more complex than most mobile games out there though, where player input is reduced to tab/swipe. Actually I feel platformers are very frustrating to play on mobile, they need buttons. There's only so much you can do with a touch screen. I feel like strategy and card games are probably a good fit. Hearthstone feels very good on mobile/tablets, but thats literally the only exaple I can think of.
Mobile can be done right, I guess. Just as FTP, DLC and Microtransactions probably can be done right, just very few developers have bothered to try because people play their shitty games anyways.