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Forums - Gaming Discussion - Mobile gaming is NOT the future

Ruler said:
Mobile could become very irrelevant anyways if playstationNow is launched


Not really. Who's going to play PlayStation Now while in the doctors waiting room. Casual games on mobile will always be bigger than PlayStation Now on mobile.

Mobile Gaming will grow, and if anything traditional console gaming will decline, atleast this generation.

Releasing a console game is a much safer bet for developers however as mobile games can make tons of money but they're all basically fads and whatever gets a ton of publicity on peoples facebook walls.



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Turkish said:

Traditional gaming ... is much more stable, there's no huge downswings and fluctuations





Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

spemanig said:

Traditional gaming isn't remotely more stable. I'm all for shitting on mobile, but let's not act like traditional gaming is financially sound right now. It's not. The lack of a middle ground, and the mere existence of a mobile market that every big dev is migrating to is proof of that.

Traditional gaming is better for one reason - controllers.


Yes yes yes. Current industry is having terrible problems that are actually self induced. Industry will not last if it doesn't turn it around. Were getting to a point to where B class and lower developers are being pushed out.  



Hope so... i hate mobile games.



Sentient_Nebula said:
I honestly don't understand why people like mobile games so much. I don't exaggerate when I say that Cookie Clicker represents a perfect example of what mobile game essentially are: Just doing the exact same simple task over and over until the games says "Good Job!" and then scales up the difficulty immensely so you buy more extra lives.

In the past, things like game balance, progression speed, and difficulty was designed in order to maximize the entertainment value of the game. But with mobile games (and rather worryingly, newer games on PC and console), game balance and pacing are dictated by what makes the most money, not what's the most fun.

If you can't make a fun and in-depth game, you won't get a dedicated audience. And with no dedicated audience, you can't get a firm footing in the market. That's a big part of why the mobile games market is so unstable.


Well, to play devils advocate here, that sounds an awful lot like that arcade thing we had in the eighties....

True, they dumbed down the games and made the payment method more convienient and also it fits in your pocket, but it's essentially the arcade priciple.

I do think people will wise up eventually and move up to better quality expieriences again. It happened before, with the indroduction of the NES, it can happen again.

That said I could be wrong, I may be biased because personally think most mobile games just aren't, you know, fun....



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Mobile gaming certainly isn't the future. Anyone who said it was was caught up in the bubble, which looks like it's burst. That said, mobile gaming is certainly here to stay and will probably remain a large part of the gaming marketplace.

I don't think a true "future of gaming" is here yet. For the foreseeable its going to remain fractured between mobile, PC, console, handheld, etc. I think it'll only arise once we have something that is both versatile and widely owned. Mobile is limited by it's controls and device, the sales of PCs and consoles are shrinking as people begin doing their casual computing and gaming on mobile devices. Cloud is a possibility, but the technology just isn't there yet for something like that to go mass-market.



SuperNova said:
Sentient_Nebula said:
I honestly don't understand why people like mobile games so much. I don't exaggerate when I say that Cookie Clicker represents a perfect example of what mobile game essentially are: Just doing the exact same simple task over and over until the games says "Good Job!" and then scales up the difficulty immensely so you buy more extra lives.

In the past, things like game balance, progression speed, and difficulty was designed in order to maximize the entertainment value of the game. But with mobile games (and rather worryingly, newer games on PC and console), game balance and pacing are dictated by what makes the most money, not what's the most fun.

If you can't make a fun and in-depth game, you won't get a dedicated audience. And with no dedicated audience, you can't get a firm footing in the market. That's a big part of why the mobile games market is so unstable.


Well, to play devils advocate here, that sounds an awful lot like that arcade thing we had in the eighties....

True, they dumbed down the games and made the payment method more convienient and also it fits in your pocket, but it's essentially the arcade priciple.

I do think people will wise up eventually and move up to better quality expieriences again. It happened before, with the indroduction of the NES, it can happen again.

That said I could be wrong, I may be biased because personally think most mobile games just aren't, you know, fun....


Indeed, emphasis on the "simple" regarding the "tasks" in mobile games.

Far too many mobile games I've seen just amount to "Tap the screen where things show up!" or "Swipe the screen in every direction and hope you get lucky with RNG!"

Even the Legend of Zelda on the NES has far more depth and strategy than most mobile games on the market.



"Never argue with stupid people. They will drag you down to their level and then beat you with experience."

-Samuel Clemens

Am I reading this right if I say Nintendo, with all its problems, are doing annually what some of these companies (GungHo) does every quarter. (Nintendo op profit FY 2014 = ¥24.8 billion/~$207 million) http://www.theverge.com/2015/5/7/8564303/nintendo-fy-2014-earnings



Sentient_Nebula said:

SuperNova said:

-snip-


Indeed, emphasis on the "simple" regarding the "tasks" in mobile games.

Far too many mobile games I've seen just amount to "Tap the screen where things show up!" or "Swipe the screen in every direction and hope you get lucky with RNG!"

Even the Legend of Zelda on the NES has far more depth and strategy than most mobile games on the market.


Oh, I think the original Legend of Zelda actually holds up rather well. It's actually a perfect example of what is possible if a game is no longer tied to the arcade rules of game design. It doesn't rely on sqeezing as much money as possible in little increments at a time out of the consumer. The design becomes fundamentally diffrent, it's an open world, freely explorable for hours. Life can be regained, Items collected. It didn't quite have a story but it had adventure.

Compare that to the original Mario Bros.game. It might have been just as influential on overall gaming, but it still very much operates on the principles of the arcade. It has relatively short levels with ever increasing difficulty and if it was an arcade game it would have had one life.

It's still much more complex than most mobile games out there though, where player input is reduced to tab/swipe. Actually I feel platformers are very frustrating to play on mobile, they need buttons. There's only so much you can do with a touch screen. I feel like strategy and card games are probably a good fit. Hearthstone feels very good on mobile/tablets, but thats literally the only exaple I can think of.

Mobile can be done right, I guess. Just as FTP, DLC and Microtransactions probably can be done right, just very few developers have bothered to try because people play their shitty games anyways.



Of course not. It's the present.



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