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SuperNova said:
Sentient_Nebula said:
I honestly don't understand why people like mobile games so much. I don't exaggerate when I say that Cookie Clicker represents a perfect example of what mobile game essentially are: Just doing the exact same simple task over and over until the games says "Good Job!" and then scales up the difficulty immensely so you buy more extra lives.

In the past, things like game balance, progression speed, and difficulty was designed in order to maximize the entertainment value of the game. But with mobile games (and rather worryingly, newer games on PC and console), game balance and pacing are dictated by what makes the most money, not what's the most fun.

If you can't make a fun and in-depth game, you won't get a dedicated audience. And with no dedicated audience, you can't get a firm footing in the market. That's a big part of why the mobile games market is so unstable.


Well, to play devils advocate here, that sounds an awful lot like that arcade thing we had in the eighties....

True, they dumbed down the games and made the payment method more convienient and also it fits in your pocket, but it's essentially the arcade priciple.

I do think people will wise up eventually and move up to better quality expieriences again. It happened before, with the indroduction of the NES, it can happen again.

That said I could be wrong, I may be biased because personally think most mobile games just aren't, you know, fun....


Indeed, emphasis on the "simple" regarding the "tasks" in mobile games.

Far too many mobile games I've seen just amount to "Tap the screen where things show up!" or "Swipe the screen in every direction and hope you get lucky with RNG!"

Even the Legend of Zelda on the NES has far more depth and strategy than most mobile games on the market.



"Never argue with stupid people. They will drag you down to their level and then beat you with experience."

-Samuel Clemens