The Wabbajack from Skyrim.
Tree branch or log from Fire emblem awakening. Those are completely useless
Well, after thinking about it for a very long time, I've come to this conclussion:
There's two terrible weapons I've used in a videogame, and they're so atrocious that I will mention both.
The Knife in Resident Evil: REmake.
I can even begin to understand people who are able to tackle the "Knife-only" challenges in Resident Evil games. But actually, the original Resident Evil knife wasn't that bad. The REmake version? Oh my god. Good luck downing a zombie with it, and smashing him fast enough so that he doesn't recover and grab you, wasting a precious herb or something. And remember, killing them with this useless thing will also make them redz later, so good luck downing a Crimsom Head without receiving damage.
For me, this item has always been a waste on space. At the first sight of a supply crate, goodbye knife. I'd rather run - which is easier to do - than risking my life trying to beat someone with this thing.
Deus EX's PS20 weapon.
I've never really understood the purpose of this thing. It deals little to no damage, unless you want to count its strange-designed area of effect damage as well. Think of it as a small explosion...that, well, doesn't really kill anyone, but rather annoy everyone around you. At a certain point in the game, enemies have resistance to fire, so it's even more useful.
I forgot to mention, you can only shoot it once, since it's a disposable weapon. And it takes one block of your inventory to carry around this thing. Well, I guess it can be lethal if you aim and shoot to the head, which can only be done with...every single weapon in this game. Seriously, what's the point of this thing?!
Ultrashroomz said:
From Saints Row, I presume? Also, that name sounds unnecessarily epic for a weapon. |
yeah saints row :P. and it makes some epic tunes but as a weapon i seriously dont like it
Ltd predictions by the time 9th Gen comes out
Ps4:110million
Xbox one :75 million( was 65)
Wii u: 20 milliion
The vast majority of shotguns featured in games are effectively useless. My friends affectionately refer to any shotgun with an MoA in the thousands as "pellet swords". The saddest example has to be Doom 3. The original Doom shotgun was about as accurate as the real deal (with an open choke anyway) and is immensely satisfying to wield. But the super shotgun from Doom 2 was less accurate than a blunderbuss and Doom 3's was worse still (it's MoA exceeds a thousand!). There were times where I had trouble killing imps standing as close as twenty feet. If you are going to develop a game featuring real firearms actually use them first, there is no excuse for this. What kills me about all of this is the fact that in an attempt to balance overpowered shotguns many developers nerf their accuracy to the point that they are among the worst, if not the absolute worst weapons.
The Reaper from Perfect Dark 64
Generation 8 Predictions so far.....(as of 9/2013)
Console that will sell most: Nintendo Wii U
Who will sell more consoles between Microsoft/SONY: SONY
Building off the OP's example, Top Man's power. Sure, it can one-shot Wily, but aside from that it's hard to hit with, does mediocre damage, and usually just ends up with you taking damage.
noname2200 said: Building off the OP's example, Top Man's power. Sure, it can one-shot Wily, but aside from that it's hard to hit with, does mediocre damage, and usually just ends up with you taking damage. |
I'll just leave this here.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
any weapon form techlands dead islands and dying light as well as dead rising im sorry but a steel pipe should never degrade let alone after only a few shots
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