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Forums - Nintendo Discussion - Has Wii U surpassed that E3 2011 Zelda teaser yet?

 

Has it been topped yet, visually?

Yes 173 45.05%
 
No 211 54.95%
 
Total:384
Wyrdness said:
Dr.Vita said:


Zelda looked much better than Bayonetta 2.


It actually doesn't tbh, I think people should differentiate from what they prefer to what's actually happening on a technical level.

//thread



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I've not played Bayonetta II but what I've seen of it the engine looks fairly basic and interaction doesn't look that complex. It's not really simulating a complex world with a lot going on outside the action scene itself. Apologies if that's wrong but it doesn't look like an open world it looks more like a sequence of a arcade action parts. Even looking at the images above the Zelda demo looked a lot better than I've seen for wii u games. As did the bird demo thing I remember.

I've only recently been playing Skyrim of 360 and I've yet to see anything on wii u to match it as an open world game with a huge amount of stuff going on. I'm not even sure the wii u is capable of the same level of complexity as most cpu resource hungry games have run badly on wii u so far. The new Zelda of course will be written with lower cpu resources in mind.

That said its clear even the ps4 and xbone are getting left behind compared to PC's.

So far I've not really been impressed with wii u graphics on a technical level but have been impressed with them on an artistic level.

Is there a game on wii u that pushes realistic graphics with many varied textures, decent lighting and realistic facial expressions and movement etc. Something that simulates the real world properly. Something like GTA V. Don't say Watchdogs because that fails even to match ps3 and 360 and even on those consoles GTA V is far more impressive than watchdogs.

Maybe its just me but my expectations of wii u was a console that would at least be superior to ps3 and 360 on just about all levels and be somewhere inbetween ps3/360 and ps4/xbone and most of the time it fails to match 360/PS3.



bonzobanana said:
I've not played Bayonetta II but what I've seen of it the engine looks fairly basic and interaction doesn't look that complex. It's not really simulating a complex world with a lot going on outside the action scene itself. Apologies if that's wrong but it doesn't look like an open world it looks more like a sequence of a arcade action parts. Even looking at the images above the Zelda demo looked a lot better than I've seen for wii u games. As did the bird demo thing I remember.

I've only recently been playing Skyrim of 360 and I've yet to see anything on wii u to match it as an open world game with a huge amount of stuff going on. I'm not even sure the wii u is capable of the same level of complexity as most cpu resource hungry games have run badly on wii u so far. The new Zelda of course will be written with lower cpu resources in mind.

That said its clear even the ps4 and xbone are getting left behind compared to PC's.

So far I've not really been impressed with wii u graphics on a technical level but have been impressed with them on an artistic level.

Is there a game on wii u that pushes realistic graphics with many varied textures, decent lighting and realistic facial expressions and movement etc. Something that simulates the real world properly. Something like GTA V. Don't say Watchdogs because that fails even to match ps3 and 360 and even on those consoles GTA V is far more impressive than watchdogs.

Maybe its just me but my expectations of wii u was a console that would at least be superior to ps3 and 360 on just about all levels and be somewhere inbetween ps3/360 and ps4/xbone and most of the time it fails to match 360/PS3.

xenoblade chronicles x is far bigger and more impressive than skyrim.

And there's a ton of shit going on on-screen during Bayonetta 2.



KingdomHeartsFan said:

Bayonetta probably has.  Idk if the Zelda were getting from a personal perspective, some of those textures like in the mountain were really ugly and you can see when link is looking through the binoculars some ground textures look really simple and bland.  I'll reserve my final judgement for when we get some direct footage and not off screen footage.

but the rock textures were the only uninpressive thing from that zelda U footage. considering it was probably running on an alpha build, no worries.



bonzobanana said:
I've not played Bayonetta II but what I've seen of it the engine looks fairly basic and interaction doesn't look that complex. It's not really simulating a complex world with a lot going on outside the action scene itself. Apologies if that's wrong but it doesn't look like an open world it looks more like a sequence of a arcade action parts. Even looking at the images above the Zelda demo looked a lot better than I've seen for wii u games. As did the bird demo thing I remember.

But the bolded is even more true of the Zelda demo...

People get that a game rendering two rooms will generally have nicer-looking rooms than a game rendering a thousand rooms, right? Like, that the fact that the character models in Ace Attorney Dual Destinies are higher-poly and nicer looking than the character models in Kid Icarus: Uprising doesn't make the former more technically impressive?



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bonzobanana said:
I've not played Bayonetta II but what I've seen of it the engine looks fairly basic and interaction doesn't look that complex. It's not really simulating a complex world with a lot going on outside the action scene itself. Apologies if that's wrong but it doesn't look like an open world it looks more like a sequence of a arcade action parts. Even looking at the images above the Zelda demo looked a lot better than I've seen for wii u games. As did the bird demo thing I remember.

I've only recently been playing Skyrim of 360 and I've yet to see anything on wii u to match it as an open world game with a huge amount of stuff going on. I'm not even sure the wii u is capable of the same level of complexity as most cpu resource hungry games have run badly on wii u so far. The new Zelda of course will be written with lower cpu resources in mind.

That said its clear even the ps4 and xbone are getting left behind compared to PC's.

So far I've not really been impressed with wii u graphics on a technical level but have been impressed with them on an artistic level.

Is there a game on wii u that pushes realistic graphics with many varied textures, decent lighting and realistic facial expressions and movement etc. Something that simulates the real world properly. Something like GTA V. Don't say Watchdogs because that fails even to match ps3 and 360 and even on those consoles GTA V is far more impressive than watchdogs.

Maybe its just me but my expectations of wii u was a console that would at least be superior to ps3 and 360 on just about all levels and be somewhere inbetween ps3/360 and ps4/xbone and most of the time it fails to match 360/PS3.

You lost me at those two points.  GTA is great, but a lot of that world is just very basic iirc.  It's a stage, a relatively lifeless world to facilitate gamer antics. AI and what not is fairly meh and the physics are...well they're GTA physics, they've never been that great.  That's why it's able to be so absurd in size.  Graphically it's pretty nice.

But Xbox 360 Skyrim?  I've played that game on 360, PS3, PC, modded it for years and I can tell you without a shadow or even the slightest hint of doubt that XCX surpasses Skyrim on 360 by a country mile. 



curl-6 said:
NobleTeam360 said:
No, would of preferred they stuck with the original style than change it to what it is today.

You're certainly not alone there. The teaser graphics were much more mainstream-friendly.


Mainstream can die in a fire


If Nintendo would have made 2 WiiU zelda games like on N64 and GC then I would have prefered the realistic looking one first and the art style one later one

Why? Because the realistic one will look more outdated the older the console gets and will ahve no chance in WOWING people in 2018 or sos the art style game can do it tho
(See WW vs TP which looked bad day1 and still looks worse than WW) 

Make the realistic one first and people will say WOW and when the console is old release the art style game which will WOW people again but hides its "outdatey-ness" behind awesome art direction/style.




JazzB1987 said:
curl-6 said:

You're certainly not alone there. The teaser graphics were much more mainstream-friendly.


Mainstream can die in a fire


If Nintendo would have made 2 WiiU zelda games like on N64 and GC then I would have prefered the realistic looking one first and the art style one later one

Why? Because the realistic one will look more outdated the older the console gets and will ahve no chance in WOWING people in 2018 or sos the art style game can do it tho
(See WW vs TP which looked bad day1 and still looks worse than WW) 

Make the realistic one first and people will say WOW and when the console is old release the art style game which will WOW people again but hides its "outdatey-ness" behind awesome art direction/style.


But zelda never got a realistic looking title. And with the current and future hardware, it's not possible for a well done game to age badly anymore.



Bayonetta 2, Fatal Frame V and Xenoblade Chronicles X say hello.



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