| bonzobanana said: I've not played Bayonetta II but what I've seen of it the engine looks fairly basic and interaction doesn't look that complex. It's not really simulating a complex world with a lot going on outside the action scene itself. Apologies if that's wrong but it doesn't look like an open world it looks more like a sequence of a arcade action parts. Even looking at the images above the Zelda demo looked a lot better than I've seen for wii u games. As did the bird demo thing I remember. |
But the bolded is even more true of the Zelda demo...
People get that a game rendering two rooms will generally have nicer-looking rooms than a game rendering a thousand rooms, right? Like, that the fact that the character models in Ace Attorney Dual Destinies are higher-poly and nicer looking than the character models in Kid Icarus: Uprising doesn't make the former more technically impressive?








