By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Why Sony should stop pushing developers for 1080p games.

 

What do you think about this thread...

I agree with most (or all) of it. 49 25.00%
 
BOO!!! XBOT FANBOY ALERT!!! 110 56.12%
 
See results. 37 18.88%
 
Total:196
Sweep said:

Tachikoma, can you explain what the P2RLA acronym means ?

If i was allowed to I would have done so by now :(



Around the Network
walsufnir said:
tiffac said:


Its still the future then. lol! XD


They will do 4k when 8k is going to be sold on TVs. But the more pixels you have, the better for the upscaling

Sounds like a plan hahahaha xD



Tachikoma said:
walsufnir said:

Yeah, seeing these things over and over again can get you tired while others still argue, of course. I am not in the mood to discuss anymore as it is mostly of no use.

If it turns out to be interesting like this talk, I gladly be part of it. Or the talk about the leaked XDK which showed us how unbelievably bad the XDK was in the beginning and how much effort MS had to make to bring it to a competitive state was also very interesting but in the end we play games and not SDKs.

Do I expect graphically good games? Yes. Do I expect overwhelming games? Yes. I am console only gamer (besides some emulation stuff on PC which is somehow still console gaming) so in the end I will get better graphics than I have currently. Hopefully games also deliver on gameplay and not only graphics and perhaps I will enter the current-gen. But I don't see it before this year's holidays.


The issue I have isn't so much the games themselves, while graphically not mind blowing, theyre still pretty much all better than the predecessors consoles graphical quality, im actually quite happy with the graphical quality curve of games this gen, what Im pissed off with however, is how rushed everyone seems to be to release their game, to a point where it comes out and theres very little content, or there is content but its broken and the player is made to feel like they paid full price for a disk based beta.

On keeping with that latter reason, the nonchalant attitude developers have towards issues after a title goes gold is irritating too, Ive been in environments where there has been active bug listings in the tracker that need to be addressed, or notes on performance issues and/or broken effect pipelines / mismanaged build trunks, but knowing these situations existed a game has still been pushed to gold regardless, with the attitude that they can be addressed and fixed in between gold and launch, which is frighteningly common now, so common it even has its own fucking name "day one patch", aka, we were not ready and probably still arent, but cant delay it any longer.

Conversely the shitty attitudes people have towards games that do take the time to delay development has an adverse effect on how publishers perceive time constraints, too - a publisher would rather release a game that they know needs patches, and get it on store shelves than go through the rollercoaster of handling pr / shipping schedules / stock etc of delaying until it is ready - so we end up in situations where to fill a conference, games are announced that have no business being announced because they just arent ready - driveclub for example, the day it released should have been the day it was announced, then maybe later this year the PS4 would be getting an excellent, expansive content filled racer, but as we all know, that isnt happening.

The far end of that extreme is The Last Guardian, they know it wasnt ready for reveal but were pressured to reveal to fill a hole in the heavy-hitters gap for the ps3, and now were in a situation where people talk about it as if its vaporware.

Gamers are impatient, but so are publishers, they should be announcing games to gamers when theyre almost ready to ship, not when half of the game is still sat on the cutting room floor, because all that happens is the publisher says "we want it by xxxx" and then the team developing it have to cut out the shit they wanted to include, but cant because they just dont have the manpower or time to get it done by said date.

I honestly feel like gaming as a whole is set for another crash in the next 5-7 years, studios are closing left and right and the ones that are left get fucking reamed by gamers for shipping games that could have been much better if the studios werent given retarded deadlines.


I think a big problem is that communication with "us" is seen by publishers as a mine field and recent examples show that publishers definitely lack in the ability to speak to us. We had it recently with RaD who did a terrible job by speaking to the public and we all remember what UbiSoft did with AC:U.

I wholeheartedly believe that if devs/pubs come out and say "Guys, we tried hard and we know you are waiting for this game but in its current state we won't release it. It has too many issues we are not going to talk about here but we are trying to be as honest as possible. We are working hard to get the last issues fixed. Please stay tuned" the majority would say "Ok, guys. Do what you can do to give us the best experience possible with this game". But on the other hand I guess pubs are frightened it would hurt sales to not release at holidays or that they could say anything wrong. Sure, games should sell and of course money is one of the main points in gaming but releasing broken products or saying "well, I guess than we have to patch it. Ship it!" is definitely the wrong mentality.

And to DriveClub: They should've been honest from day one that this game never had a chance to be a launch game.



super6646 said:

But really the difference betweem 900p and 1080p is not that noticable. But the fanboy's will come and say; OHH, OHH 1080p HAS 40% MORE PIXELS, 40% MORE PIXELS!!!!!!!! Now I don't know about the average gamer, but I game on a 50 inch flatscreen (1080p TV) and I sit around 10-15 feet from the TV. The difference is unnoticable. 

Unnoticeable? Maybe the average gamer doesn't need to see an oculist. lol

PS: and it is 44% more pixels anyway. Without the jaggies introduced by the upscaling.



walsufnir said:

I think a big problem is that communication with "us" is seen by publishers as a mine field and recent examples show that publishers definitely lack in the ability to speak to us. We had it recently with RaD who did a terrible job by speaking to the public and we all remember what UbiSoft did with AC:U.

I wholeheartedly believe that if devs/pubs come out and say "Guys, we tried hard and we know you are waiting for this game but in its current state we won't release it. It has too many issues we are not going to talk about here but we are trying to be as honest as possible. We are working hard to get the last issues fixed. Please stay tuned" the majority would say "Ok, guys. Do what you can do to give us the best experience possible with this game". But on the other hand I guess pubs are frightened it would hurt sales to not release at holidays or that they could say anything wrong. Sure, games should sell and of course money is one of the main points in gaming but releasing broken products or saying "well, I guess than we have to patch it. Ship it!" is definitely the wrong mentality.

And to DriveClub: They should've been honest from day one that this game never had a chance to be a launch game.

Not just a minefield, developers are actively discouraged from talking to the press / general public in large studios unless they've sat down with PR and gone over mock up Q and A or been selected from the team to be the figurehead.

In one such company, the supervisor found I was posting on a forum and I was threatened with the termination of my contract if i did not both cease to do so, but also delete all of my posts and/or account there.

Incidentally I handed in my notice the same day.



Around the Network

I would say that it's not Sony pushing devs to release at 1080p, they make the games and ship them at the resolution at the which it works on the machine in quastuon, this is why 99% of PC games leave resolution as an option.

As for the difference beign 'un-noticeable' get your self a pair on glasses because it's pretty easy to spot, even if it was not mentioned, people would still say that games on the XB1 aren't as crisp.

anyone telling you 900p is fine is trying to sell you sub par hardware, anyone repeating it in forums etc. is the fanboy you make the other side to be, sorry to break this to you, but this is non-sense that games should be the same betwee these two machines.

Moderated - Leadified



Tachikoma said:
walsufnir said:

I think a big problem is that communication with "us" is seen by publishers as a mine field and recent examples show that publishers definitely lack in the ability to speak to us. We had it recently with RaD who did a terrible job by speaking to the public and we all remember what UbiSoft did with AC:U.

I wholeheartedly believe that if devs/pubs come out and say "Guys, we tried hard and we know you are waiting for this game but in its current state we won't release it. It has too many issues we are not going to talk about here but we are trying to be as honest as possible. We are working hard to get the last issues fixed. Please stay tuned" the majority would say "Ok, guys. Do what you can do to give us the best experience possible with this game". But on the other hand I guess pubs are frightened it would hurt sales to not release at holidays or that they could say anything wrong. Sure, games should sell and of course money is one of the main points in gaming but releasing broken products or saying "well, I guess than we have to patch it. Ship it!" is definitely the wrong mentality.

And to DriveClub: They should've been honest from day one that this game never had a chance to be a launch game.

Not just a minefield, developers are actively discouraged from talking to the press / general public in large studios unless they've sat down with PR and gone over mock up Q and A or been selected from the team to be the figurehead.

In one such company, the supervisor found I was posting on a forum and I was threatened with the termination of my contract if i did not both cease to do so, but also delete all of my posts and/or account there.

Incidentally I handed in my notice the same day.


Thanks for the insight, this just shows how distant some people in the business are to what brings them money - gamers.



walsufnir said:

Thanks for the insight, this just shows how distant some people in the business are to what brings them money - gamers.

You know the real kicker? it was the support forums for a game the company I was working at had released, I was helping users with problems getting it running.



SONY needs to conform to my preference because I would prefer it if things went that way.



4 ≈ One

Tachikoma said:
walsufnir said:

Thanks for the insight, this just shows how distant some people in the business are to what brings them money - gamers.

You know the real kicker? it was the support forums for a game the company I was working at had released, I was helping users with problems getting it running.

"Why support? Idiots already bought it, hahaha!" Please stop, really. This is sad on so many levels, it's disgusting as a customer and gamer.